(svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)

This commit is contained in:
truebrain 2011-11-30 01:22:18 +00:00
parent 1902803b6e
commit 160bfd8851
5 changed files with 4 additions and 9 deletions

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@ -50,7 +50,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
* Please only use this variable in genworld.h and genworld.cpp and
* nowhere else. For speed improvements we need it to be global, but
* in no way the meaning of it is to use it anywhere else besides
* in the genworld.h and genworld.cpp! -- TrueLight
* in the genworld.h and genworld.cpp!
*/
GenWorldInfo _gw;

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@ -24,8 +24,7 @@
/**
* Convert RGB colours to Grayscale using 29.9% Red, 58.7% Green, 11.4% Blue
* (average luminosity formula) -- Dalestan
* This in fact is the NTSC Colour Space -- TrueLight
* (average luminosity formula, NTSC Colour Space)
*/
static inline byte RGBToGrayscale(byte red, byte green, byte blue)
{

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@ -24,9 +24,6 @@
/*
* This file contains objective C
* Apple uses objective C instead of plain C to interact with OS specific/native functions
*
* Note: TrueLight's crosscompiler can handle this, but it likely needs a manual modification for each change in this file.
* To insure that the crosscompiler still works, let him try any changes before they are committed
*/

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@ -70,7 +70,7 @@ struct AyStar;
* The good part about #OpenListNode is, and how AIs use it, that you can
* access the parent of the current node, and so check if you, for example
* don't try to enter the file tile with a 90-degree curve. So please, leave
* this an #OpenListNode, it works just fine -- TrueLight
* this an #OpenListNode, it works just fine.
* @return Status of the node:
* - #AYSTAR_FOUND_END_NODE : indicates this is the end tile
* - #AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)

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@ -2535,8 +2535,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
_sl_version = TO_BE32(hdr[1]) >> 16;
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
* So never EVER use this minor version again. -- TrueLight -- 22-11-2005 */
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario). */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
DEBUG(sl, 1, "Loading savegame version %d", _sl_version);