(svn r22925) -Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2.

This commit is contained in:
frosch 2011-09-11 15:10:56 +00:00
parent 7f228d6909
commit 1683a91afa
1 changed files with 23 additions and 17 deletions

View File

@ -83,11 +83,14 @@ static const uint MAX_SPRITEGROUP = UINT8_MAX; ///< Maximum GRF-local ID for a s
/** Temporary data during loading of GRFs */
struct GrfProcessingState {
private:
/* Currently referenceable spritesets */
SpriteID spriteset_start; ///< SpriteID of the first sprite of the first set.
uint spriteset_numsets; ///< Number of spritesets.
uint spriteset_numents; ///< Number of sprites per set.
byte spriteset_feature; ///< GrfSpecFeature of the spriteset.
/** Definition of a single Action1 spriteset */
struct SpriteSet {
SpriteID sprite; ///< SpriteID of the first sprite of the set.
uint num_sprites; ///< Number of sprites in the set.
};
/** Currently referenceable spritesets */
std::map<uint, SpriteSet> spritesets[GSF_END];
public:
/* Global state */
@ -115,10 +118,9 @@ public:
this->skip_sprites = 0;
this->data_blocks = 0;
this->spriteset_start = 0;
this->spriteset_numsets = 0;
this->spriteset_numents = 0;
this->spriteset_feature = GSF_INVALID;
for (uint i = 0; i < GSF_END; i++) {
this->spritesets[i].clear();
}
memset(this->spritegroups, 0, sizeof(this->spritegroups));
}
@ -132,10 +134,12 @@ public:
*/
void AddSpriteSets(byte feature, SpriteID first_sprite, uint numsets, uint numents)
{
this->spriteset_feature = feature;
this->spriteset_start = first_sprite;
this->spriteset_numsets = numsets;
this->spriteset_numents = numents;
assert(feature < GSF_END);
for (uint i = 0; i < numsets; i++) {
SpriteSet &set = this->spritesets[feature][i];
set.sprite = first_sprite + i * numents;
set.num_sprites = numents;
}
}
/**
@ -146,7 +150,8 @@ public:
*/
bool HasValidSpriteSets(byte feature) const
{
return feature == this->spriteset_feature && this->spriteset_numsets > 0;
assert(feature < GSF_END);
return !this->spritesets[feature].empty();
}
/**
@ -158,7 +163,8 @@ public:
*/
bool IsValidSpriteSet(byte feature, uint set) const
{
return feature == this->spriteset_feature && set < this->spriteset_numsets;
assert(feature < GSF_END);
return this->spritesets[feature].find(set) != this->spritesets[feature].end();
}
/**
@ -170,7 +176,7 @@ public:
SpriteID GetSprite(byte feature, uint set) const
{
assert(IsValidSpriteSet(feature, set));
return this->spriteset_start + set * this->spriteset_numents;
return this->spritesets[feature].find(set)->second.sprite;
}
/**
@ -182,7 +188,7 @@ public:
uint GetNumEnts(byte feature, uint set) const
{
assert(IsValidSpriteSet(feature, set));
return this->spriteset_numents;
return this->spritesets[feature].find(set)->second.num_sprites;
}
};