(svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved

This commit is contained in:
rubidium 2009-04-24 10:52:51 +00:00
parent 5db32d1dc5
commit 169a003e9a
1 changed files with 5 additions and 0 deletions

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@ -748,6 +748,11 @@ static void NetworkInitGameInfo()
NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company;
/* Give the server a valid IP; banning it is pointless anyways */
sockaddr_in sock;
memset(&sock, 0, sizeof(sock));
sock.sin_family = AF_INET;
ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock));
strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
strecpy(ci->unique_id, _settings_client.network.network_id, lastof(ci->unique_id));