(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.

This commit is contained in:
rubidium 2007-08-31 17:31:54 +00:00
parent 7f21de5ea9
commit 1b9ea5468e
1 changed files with 3 additions and 2 deletions

View File

@ -216,12 +216,13 @@ CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
Vehicle *v = GetVehicle(p2);
if (IsValidGroupID(new_g)) {
Group *g = GetGroup(new_g);
if (g->owner != _current_player) return CMD_ERROR;
if (g->owner != _current_player || g->vehicle_type != v->type) return CMD_ERROR;
}
Vehicle *v = GetVehicle(p2);
if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
if (flags & DC_EXEC) {