mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r271) another town name confusion fix
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19533f8992
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21b905e963
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@ -852,11 +852,11 @@ STR_TOWNNAME_SWEDISH :Swedish
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STR_TOWNNAME_DUTCH :Dutch
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STR_TOWNNAME_FINNISH :Finnish
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STR_TOWNNAME_POLISH :Polish
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STR_TOWNNAME_CZECH :Czech
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STR_TOWNNAME_SLOVAKISH :Slovakish
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STR_TOWNNAME_HUNGARIAN :Hungarian
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STR_TOWNNAME_AUSTRIAN :Austrian
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STR_TOWNNAME_ROMANIAN :Romanian
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STR_TOWNNAME_CZECH :Czech
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############ end of townname region
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STR_CURR_POUNDS :Pounds ({POUNDSIGN})
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@ -782,7 +782,7 @@ static const SettingDesc gameopt_settings[] = {
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{"diff_custom", SDT_INTLIST | SDT_UINT32 | (sizeof(GameDifficulty)/4) << 16, NULL, (void*)offsetof(GameOptions, diff), NULL},
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{"currency", SDT_UINT8 | SDT_ONEOFMANY, (void*)21, (void*)offsetof(GameOptions, currency), "GBP|USD|FF|DM|YEN|PT|FT|ZL|ATS|BEF|DKK|FIM|GRD|CHF|NLG|ITL|SEK|RUR|CZK|ISK|NOK|EUR|ROL" },
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{"distances", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, kilometers), "imperial|metric" },
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{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|czech|slovakish|hungarian|romanian" },
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{"town_names", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, town_name), "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|hungarian|romanian|czech" },
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{"landscape", SDT_UINT8 | SDT_ONEOFMANY, (void*)0, (void*)offsetof(GameOptions, landscape), "normal|hilly|desert|candy" },
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{"autosave", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, autosave), "off|monthly|quarterly|half year|yearly" },
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{"road_side", SDT_UINT8 | SDT_ONEOFMANY, (void*)1, (void*)offsetof(GameOptions, road_side), "left|right" },
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8
ttd.h
8
ttd.h
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@ -479,12 +479,12 @@ enum SpecialStrings {
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SPECSTR_TOWNNAME_DUTCH,
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SPECSTR_TOWNNAME_FINNISH,
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SPECSTR_TOWNNAME_POLISH,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_SLOVAKISH,
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SPECSTR_TOWNNAME_HUNGARIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_AUSTRIAN,
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SPECSTR_TOWNNAME_ROMANIAN,
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SPECSTR_TOWNNAME_CZECH,
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SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CZECH,
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// special strings for player names on the form "TownName transport".
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SPECSTR_PLAYERNAME_START = 0x70EA,
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