(svn r24787) -Fix: Unify checks for editability of settings.

This commit is contained in:
frosch 2012-12-05 19:35:09 +00:00
parent a499435351
commit 22dc45738d
3 changed files with 22 additions and 17 deletions

View File

@ -732,6 +732,22 @@ static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *li
}
}
/**
* Check whether the setting is editable in the current gamemode.
* @param do_command true if this is about checking a command from the server.
* @return true if editable.
*/
bool SettingDesc::IsEditable(bool do_command) const
{
if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
(_game_mode == GM_NORMAL ||
(_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
return true;
}
/* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */
@ -1782,13 +1798,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
if (sd == NULL) return CMD_ERROR;
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
(_game_mode == GM_NORMAL ||
(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
return CMD_ERROR;
}
if (!sd->IsEditable(true)) return CMD_ERROR;
if (flags & DC_EXEC) {
void *var = GetVariableAddress(&GetGameSettings(), &sd->save);

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@ -859,10 +859,7 @@ public:
/* skip deprecated difficulty options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
(_game_mode == GM_NORMAL ||
(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));
bool disable = !sd->IsEditable();
this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
}
@ -1517,7 +1514,6 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
const SettingDesc *sd = this->d.entry.setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
bool editable = true;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
@ -1526,9 +1522,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
/* We do not allow changes of some items when we are a client in a networkgame */
if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
bool editable = sd->IsEditable();
SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
int32 value = (int32)ReadValue(var, sd->save.conv);
@ -2177,8 +2171,7 @@ struct GameSettingsWindow : Window {
const SettingDesc *sd = pe->d.entry.setting;
/* return if action is only active in network, or only settable by server */
if ((!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) ||
((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) || ((sd->desc.flags & SGF_NO_NETWORK) && _networking)) {
if (!sd->IsEditable()) {
this->SetDisplayedHelpText(pe);
return;
}

View File

@ -101,6 +101,8 @@ struct SettingDescBase {
struct SettingDesc {
SettingDescBase desc; ///< Settings structure (going to configuration file)
SaveLoad save; ///< Internal structure (going to savegame, parts to config)
bool IsEditable(bool do_command = false) const;
};
/* NOTE: The only difference between SettingDesc and SettingDescGlob is