mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r24787) -Fix: Unify checks for editability of settings.
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a499435351
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@ -732,6 +732,22 @@ static void IniSaveSettingList(IniFile *ini, const char *grpname, StringList *li
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}
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}
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/**
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* Check whether the setting is editable in the current gamemode.
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* @param do_command true if this is about checking a command from the server.
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* @return true if editable.
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*/
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bool SettingDesc::IsEditable(bool do_command) const
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{
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if (!do_command && !(this->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(this->desc.flags & SGF_PER_COMPANY)) return false;
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if ((this->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return false;
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if ((this->desc.flags & SGF_NO_NETWORK) && _networking) return false;
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if ((this->desc.flags & SGF_NEWGAME_ONLY) &&
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(_game_mode == GM_NORMAL ||
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(_game_mode == GM_EDITOR && !(this->desc.flags & SGF_SCENEDIT_TOO)))) return false;
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return true;
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}
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/* Begin - Callback Functions for the various settings. */
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/** Reposition the main toolbar as the setting changed. */
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@ -1782,13 +1798,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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if (sd == NULL) return CMD_ERROR;
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) return CMD_ERROR;
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if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking && _game_mode != GM_MENU) return CMD_ERROR;
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if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return CMD_ERROR;
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if ((sd->desc.flags & SGF_NEWGAME_ONLY) &&
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(_game_mode == GM_NORMAL ||
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(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0))) {
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return CMD_ERROR;
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}
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if (!sd->IsEditable(true)) return CMD_ERROR;
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if (flags & DC_EXEC) {
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void *var = GetVariableAddress(&GetGameSettings(), &sd->save);
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@ -859,10 +859,7 @@ public:
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/* skip deprecated difficulty options */
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if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
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int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
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bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
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(_game_mode == GM_NORMAL ||
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(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));
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bool disable = !sd->IsEditable();
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this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
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this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
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}
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@ -1517,7 +1514,6 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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const SettingDesc *sd = this->d.entry.setting;
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const SettingDescBase *sdb = &sd->desc;
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const void *var = ResolveVariableAddress(settings_ptr, sd);
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bool editable = true;
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bool rtl = _current_text_dir == TD_RTL;
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uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
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@ -1526,9 +1522,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right,
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uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
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/* We do not allow changes of some items when we are a client in a networkgame */
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if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
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if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
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if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
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bool editable = sd->IsEditable();
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SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
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int32 value = (int32)ReadValue(var, sd->save.conv);
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@ -2177,8 +2171,7 @@ struct GameSettingsWindow : Window {
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const SettingDesc *sd = pe->d.entry.setting;
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/* return if action is only active in network, or only settable by server */
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if ((!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) ||
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((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) || ((sd->desc.flags & SGF_NO_NETWORK) && _networking)) {
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if (!sd->IsEditable()) {
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this->SetDisplayedHelpText(pe);
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return;
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}
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@ -101,6 +101,8 @@ struct SettingDescBase {
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struct SettingDesc {
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SettingDescBase desc; ///< Settings structure (going to configuration file)
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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bool IsEditable(bool do_command = false) const;
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};
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/* NOTE: The only difference between SettingDesc and SettingDescGlob is
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