(svn r4741) - NewGRF: use the correct variable type for the random bit mask

This commit is contained in:
peter1138 2006-05-04 19:42:50 +00:00
parent 34668ff09d
commit 27e7fbaaa0
1 changed files with 1 additions and 1 deletions

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@ -188,7 +188,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
{
byte mask;
uint32 mask;
byte index;
object->scope = group->g.random.var_scope;