(svn r15570) -Fix: Too long strings in the advanced settings window are now truncated.

This commit is contained in:
yexo 2009-02-24 22:23:47 +00:00
parent 425fe86a3d
commit 2860399397
1 changed files with 15 additions and 12 deletions

View File

@ -648,10 +648,10 @@ struct SettingEntry {
uint Length() const;
SettingEntry *FindEntry(uint row, uint *cur_row);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
private:
void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state);
void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
};
/** Data structure describing one page of settings in the settings window. */
@ -665,7 +665,7 @@ struct SettingsPage {
uint Length() const;
SettingEntry *FindEntry(uint row, uint *cur_row) const;
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
};
@ -808,13 +808,14 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
* @param settings_ptr Pointer to current values of all settings
* @param base_x Left-most position in window/panel to start drawing \a first_row
* @param base_y Upper-most position in window/panel to start drawing \a first_row
* @param max_x The maximum x position to draw strings add.
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
{
if (cur_row >= max_row) return cur_row;
@ -841,14 +842,14 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
switch(this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
DrawSetting(settings_ptr, this->d.entry.setting, x, y, this->flags & SEF_BUTTONS_MASK);
DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
}
cur_row++;
break;
case SEF_SUBTREE_KIND:
if (cur_row >= first_row) {
DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
DrawString(x + 12, y, this->d.sub.title, TC_FROMSTRING);
DrawStringTruncated(x + 12, y, this->d.sub.title, TC_FROMSTRING, max_x - x - 12);
}
cur_row++;
if (!this->d.sub.folded) {
@ -857,7 +858,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
SetBit(parent_last, this->level); // Add own last-field state
}
cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
}
break;
default: NOT_REACHED();
@ -871,9 +872,10 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
* @param sd Pointer to value description of setting to draw
* @param x Left-most position in window/panel to start drawing
* @param y Upper-most position in window/panel to start drawing
* @param max_x The maximum x position to draw strings add.
* @param state State of the left + right arrow buttons to draw for the setting
*/
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state)
void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
{
const SettingDescBase *sdb = &sd->desc;
const void *var = GetVariableAddress(settings_ptr, &sd->save);
@ -914,7 +916,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
SetDParam(1, value);
}
}
DrawString(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING);
DrawStringTruncated(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING, max_x - x - 25);
}
@ -978,18 +980,19 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
* @param settings_ptr Pointer to current values of all settings
* @param base_x Left-most position in window/panel to start drawing of each setting row
* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
* @param max_x The maximum x position to draw strings add.
* @param first_row Number of first row to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @return Row number of the next row to draw
*/
uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
{
if (cur_row >= max_row) return cur_row;
for (uint i = 0; i < this->num; i++) {
cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
if (cur_row >= max_row) {
break;
}
@ -1276,7 +1279,7 @@ struct GameSettingsWindow : Window {
{
this->DrawWidgets();
_settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
}
virtual void OnClick(Point pt, int widget)