Feature: Mode to display timetable in seconds

This commit is contained in:
Tyler Trahan 2023-09-24 19:43:10 -04:00
parent 2a62caa30b
commit 2bada59193
7 changed files with 170 additions and 46 deletions

View File

@ -255,6 +255,10 @@ STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}
STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
STR_UNITS_DAYS :{COMMA}{NBSP}day{P "" s}
STR_UNITS_SECONDS :{COMMA}{NBSP}second{P "" s}
STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter:
STR_LIST_FILTER_OSKTITLE :{BLACK}Enter one or more keywords to filter the list for
@ -1655,8 +1659,12 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of
STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING2}
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable in ticks rather than days: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
STR_CONFIG_SETTING_TIMETABLE_MODE :Time units for timetables: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Select the time units used for vehicle timetables
###length 3
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Days
STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Seconds
STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
@ -4565,8 +4573,6 @@ STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRI
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING1}, not timetabled)
STR_TIMETABLE_STAY_FOR :and stay for {STRING1}
STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING1}
STR_TIMETABLE_DAYS :{COMMA}{NBSP}day{P "" s}
STR_TIMETABLE_TICKS :{COMMA}{NBSP}tick{P "" s}
STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING1} to complete
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
@ -4575,10 +4581,13 @@ STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This veh
STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING1} late
STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING1} early
STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
STR_TIMETABLE_STATUS_START_AT :{BLACK}This timetable will start at {STRING1}
STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}This timetable will start at {STRING1}
STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}This timetable will start in {COMMA} seconds
STR_TIMETABLE_STARTING_DATE :{BLACK}Start date
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Select a date as starting point of this timetable. Ctrl+Click distributes all vehicles sharing this order evenly from the given date based on their relative order, if the order is completely timetabled
STR_TIMETABLE_START :{BLACK}Start Timetable
STR_TIMETABLE_START_TOOLTIP :{BLACK}Select when this timetable starts. Ctrl+Click evenly distributes the start of all vehicles sharing this order based on their relative order, if the order is completely timetabled
STR_TIMETABLE_START_SECONDS_QUERY :Seconds until timetable starts
STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take. Ctrl+Click sets the time for all orders
@ -4602,8 +4611,10 @@ STR_TIMETABLE_EXPECTED :{BLACK}Expected
STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
STR_TIMETABLE_ARRIVAL :A: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE :D: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} sec
STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} sec
# Date window (for timetable)

View File

@ -1803,7 +1803,7 @@ static SettingsContainer &GetSettingsTree()
interface->Add(new SettingEntry("gui.statusbar_pos"));
interface->Add(new SettingEntry("gui.prefer_teamchat"));
interface->Add(new SettingEntry("gui.advanced_vehicle_list"));
interface->Add(new SettingEntry("gui.timetable_in_ticks"));
interface->Add(new SettingEntry("gui.timetable_mode"));
interface->Add(new SettingEntry("gui.timetable_arrival_departure"));
interface->Add(new SettingEntry("gui.show_newgrf_name"));
interface->Add(new SettingEntry("gui.show_cargo_in_vehicle_lists"));

View File

@ -22,6 +22,7 @@
#include "openttd.h"
#include "rail_gui.h"
#include "signal_type.h"
#include "timetable.h"
/* Used to validate sizes of "max" value in settings. */
const size_t MAX_SLE_UINT8 = UINT8_MAX;
@ -167,7 +168,7 @@ struct GUISettings {
SignalCycleSettings cycle_signal_types; ///< Which signal types to cycle with the build signal tool.
SignalType default_signal_type; ///< The default signal type, which is set automatically by the last signal used. Not available in Settings.
TimerGameCalendar::Year coloured_news_year; ///< when does newspaper become coloured?
bool timetable_in_ticks; ///< whether to show the timetable in ticks rather than days
TimetableMode timetable_mode; ///< Time units for timetables: days, seconds, or ticks
bool quick_goto; ///< Allow quick access to 'goto button' in vehicle orders window
bool auto_euro; ///< automatically switch to euro in 2002
byte drag_signals_density; ///< many signals density

View File

@ -420,14 +420,18 @@ str = STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS
strhelp = STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT
strval = STR_CONFIG_SETTING_COMPANIES_OFF
[SDTC_BOOL]
var = gui.timetable_in_ticks
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
def = false
str = STR_CONFIG_SETTING_TIMETABLE_IN_TICKS
strhelp = STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT
[SDTC_VAR]
var = gui.timetable_mode
type = SLE_UINT8
flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
def = 0
min = 0
max = 2
str = STR_CONFIG_SETTING_TIMETABLE_MODE
strhelp = STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT
strval = STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS
post_cb = [](auto) { InvalidateWindowClassesData(WC_VEHICLE_TIMETABLE, VIWD_MODIFY_ORDERS); }
cat = SC_EXPERT
cat = SC_ADVANCED
[SDTC_BOOL]
var = gui.timetable_arrival_departure

View File

@ -16,6 +16,12 @@
static const TimerGameCalendar::Year MAX_TIMETABLE_START_YEARS = 15; ///< The maximum start date offset, in years.
enum class TimetableMode : uint8_t {
Days,
Seconds,
Ticks,
};
TimerGameTick::TickCounter GetStartTickFromDate(TimerGameCalendar::Date start_date);
TimerGameCalendar::Date GetDateFromStartTick(TimerGameTick::TickCounter start_tick);

View File

@ -505,16 +505,15 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
/* Before modifying waiting times, check whether we want to preserve bigger ones. */
if (!real_current_order->IsType(OT_CONDITIONAL) &&
(travelling || time_taken > real_current_order->GetWaitTime() || remeasure_wait_time)) {
/* Round the time taken up to the nearest day, as this will avoid
* confusion for people who are timetabling in days, and can be
* adjusted later by people who aren't.
/* Round up to the smallest unit of time commonly shown in the GUI (seconds) to avoid confusion.
* Players timetabling in Ticks can adjust later.
* For trains/aircraft multiple movement cycles are done in one
* tick. This makes it possible to leave the station and process
* e.g. a depot order in the same tick, causing it to not fill
* the timetable entry like is done for road vehicles/ships.
* Thus always make sure at least one tick is used between the
* processing of different orders when filling the timetable. */
uint time_to_set = CeilDiv(std::max(time_taken, 1), Ticks::DAY_TICKS) * Ticks::DAY_TICKS;
uint time_to_set = CeilDiv(std::max(time_taken, 1), Ticks::TICKS_PER_SECOND) * Ticks::TICKS_PER_SECOND;
if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling);

View File

@ -18,8 +18,10 @@
#include "string_func.h"
#include "gfx_func.h"
#include "company_func.h"
#include "timer/timer.h"
#include "timer/timer_game_tick.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_window.h"
#include "date_gui.h"
#include "vehicle_gui.h"
#include "settings_type.h"
@ -47,12 +49,59 @@ struct TimetableArrivalDeparture {
*/
void SetTimetableParams(int param1, int param2, TimerGameTick::Ticks ticks)
{
if (_settings_client.gui.timetable_in_ticks) {
SetDParam(param1, STR_TIMETABLE_TICKS);
SetDParam(param2, ticks);
} else {
SetDParam(param1, STR_TIMETABLE_DAYS);
SetDParam(param2, ticks / Ticks::DAY_TICKS);
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
SetDParam(param1, STR_UNITS_DAYS);
SetDParam(param2, ticks / Ticks::DAY_TICKS);
break;
case TimetableMode::Seconds:
SetDParam(param1, STR_UNITS_SECONDS);
SetDParam(param2, ticks / Ticks::TICKS_PER_SECOND);
break;
case TimetableMode::Ticks:
SetDParam(param1, STR_UNITS_TICKS);
SetDParam(param2, ticks);
break;
default:
NOT_REACHED();
}
}
/**
* Get the number of ticks in the current timetable display unit.
* @return The number of ticks per day, second, or tick, to match the timetable display.
*/
static inline TimerGameTick::Ticks TicksPerTimetableUnit()
{
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
return Ticks::DAY_TICKS;
case TimetableMode::Seconds:
return Ticks::TICKS_PER_SECOND;
case TimetableMode::Ticks:
return 1;
default:
NOT_REACHED();
}
}
/**
* Determine if a vehicle should be shown as late, depending on the timetable display setting.
* @param v The vehicle in question.
* @param round_to_day When using ticks, if we should round up to the nearest day.
* @return True if the vehicle is later than the threshold.
*/
bool VehicleIsAboveLatenessThreshold(const Vehicle *v, bool round_to_day)
{
switch (_settings_client.gui.timetable_mode) {
case TimetableMode::Days:
return v->lateness_counter > Ticks::DAY_TICKS;
case TimetableMode::Seconds:
return v->lateness_counter > Ticks::TICKS_PER_SECOND;
case TimetableMode::Ticks:
return v->lateness_counter > (round_to_day ? Ticks::DAY_TICKS : 0);
default:
NOT_REACHED();
}
}
@ -183,7 +232,10 @@ struct TimetableWindow : Window {
assert(HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED));
bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
TimerGameTick::Ticks start_time = TimerGameCalendar::date_fract - v->current_order_time;
TimerGameTick::Ticks start_time = -v->current_order_time;
/* If arrival and departure times are in days, compensate for the current date_fract. */
if (_settings_client.gui.timetable_mode != TimetableMode::Seconds) start_time += TimerGameCalendar::date_fract;
FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
@ -194,8 +246,15 @@ struct TimetableWindow : Window {
{
switch (widget) {
case WID_VT_ARRIVAL_DEPARTURE_PANEL:
SetDParamMaxValue(1, TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR), 0, FS_SMALL);
size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
/* We handle this differently depending on the timetable mode. */
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* A five-digit number would fit a timetable lasting 2.7 real-world hours, which should be plenty. */
SetDParamMaxDigits(1, 4, FS_SMALL);
size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
} else {
SetDParamMaxValue(1, TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR), 0, FS_SMALL);
size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_DATE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_DATE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
}
FALLTHROUGH;
case WID_VT_ARRIVAL_DEPARTURE_SELECTION:
@ -436,7 +495,7 @@ struct TimetableWindow : Window {
int selected = this->sel_index;
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
bool show_late = this->show_expected && v->lateness_counter > Ticks::DAY_TICKS;
bool show_late = this->show_expected && VehicleIsAboveLatenessThreshold(v, true);
TimerGameTick::Ticks offset = show_late ? 0 : -v->lateness_counter;
for (int i = this->vscroll->GetPosition(); i / 2 < v->GetNumOrders(); ++i) { // note: i is also incremented in the loop
@ -460,14 +519,28 @@ struct TimetableWindow : Window {
}
/* Now actually draw the arrival time. */
SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL, i == selected ? TC_WHITE : TC_BLACK);
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Display seconds from now. */
SetDParam(1, ((arr_dep[i / 2].arrival + offset) / Ticks::TICKS_PER_SECOND));
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
} else {
/* Show a date. */
SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_DATE, i == selected ? TC_WHITE : TC_BLACK);
}
}
} else {
/* Draw a departure time. */
if (arr_dep[i / 2].departure != Ticks::INVALID_TICKS) {
SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE, i == selected ? TC_WHITE : TC_BLACK);
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Display seconds from now. */
SetDParam(1, ((arr_dep[i / 2].departure + offset) / Ticks::TICKS_PER_SECOND));
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
} else {
/* Show a date. */
SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS);
DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_DATE, i == selected ? TC_WHITE : TC_BLACK);
}
}
}
tr.top += GetCharacterHeight(FS_NORMAL);
@ -490,19 +563,28 @@ struct TimetableWindow : Window {
}
tr.top += GetCharacterHeight(FS_NORMAL);
/* Draw the lateness display, or indicate that the timetable has not started yet. */
if (v->timetable_start != 0) {
/* We are running towards the first station so we can start the
* timetable at the given time. */
SetDParam(0, STR_JUST_DATE_TINY);
SetDParam(1, GetDateFromStartTick(v->timetable_start));
DrawString(tr, STR_TIMETABLE_STATUS_START_AT);
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
/* Real time units use seconds relative to now. */
SetDParam(0, (static_cast<TimerGameTick::Ticks>(v->timetable_start - TimerGameTick::counter) / Ticks::TICKS_PER_SECOND));
DrawString(tr, STR_TIMETABLE_STATUS_START_IN_SECONDS);
} else {
/* Calendar units use dates. */
SetDParam(0, STR_JUST_DATE_TINY);
SetDParam(1, GetDateFromStartTick(v->timetable_start));
DrawString(tr, STR_TIMETABLE_STATUS_START_AT_DATE);
}
} else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
/* We aren't running on a timetable yet, so how can we be "on time"
* when we aren't even "on service"/"on duty"? */
/* We aren't running on a timetable yet. */
DrawString(tr, STR_TIMETABLE_STATUS_NOT_STARTED);
} else if (v->lateness_counter == 0 || (!_settings_client.gui.timetable_in_ticks && v->lateness_counter / Ticks::DAY_TICKS == 0)) {
} else if (!VehicleIsAboveLatenessThreshold(v, false)) {
/* We are on time. */
DrawString(tr, STR_TIMETABLE_STATUS_ON_TIME);
} else {
/* We are late. */
SetTimetableParams(0, 1, abs(v->lateness_counter));
DrawString(tr, v->lateness_counter < 0 ? STR_TIMETABLE_STATUS_EARLY : STR_TIMETABLE_STATUS_LATE);
}
@ -556,7 +638,13 @@ struct TimetableWindow : Window {
}
case WID_VT_START_DATE: // Change the date that the timetable starts.
ShowSetDateWindow(this, v->index, TimerGameCalendar::date, TimerGameCalendar::year, TimerGameCalendar::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast<void *>(static_cast<uintptr_t>(_ctrl_pressed)));
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
this->query_widget = WID_VT_START_DATE;
this->change_timetable_all = _ctrl_pressed;
ShowQueryString(STR_EMPTY, STR_TIMETABLE_START_SECONDS_QUERY, 6, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
} else {
ShowSetDateWindow(this, v->index, TimerGameCalendar::date, TimerGameCalendar::year, TimerGameCalendar::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast<void*>(static_cast<uintptr_t>(_ctrl_pressed)));
}
break;
case WID_VT_CHANGE_TIME: { // "Wait For" button.
@ -571,7 +659,7 @@ struct TimetableWindow : Window {
if (order != nullptr) {
uint time = (selected % 2 != 0) ? order->GetTravelTime() : order->GetWaitTime();
if (!_settings_client.gui.timetable_in_ticks) time /= Ticks::DAY_TICKS;
time /= TicksPerTimetableUnit();
if (time != 0) {
SetDParam(0, time);
@ -667,7 +755,7 @@ struct TimetableWindow : Window {
}
case WID_VT_CHANGE_TIME:
if (!_settings_client.gui.timetable_in_ticks) val *= Ticks::DAY_TICKS;
val *= TicksPerTimetableUnit();
if (this->change_timetable_all) {
Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo<uint16_t>(val));
@ -676,6 +764,12 @@ struct TimetableWindow : Window {
}
break;
case WID_VT_START_DATE: {
TimerGameTick::TickCounter start_tick = TimerGameTick::counter + (val * Ticks::TICKS_PER_SECOND);
Command<CMD_SET_TIMETABLE_START>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, this->change_timetable_all, start_tick);
break;
}
default:
NOT_REACHED();
}
@ -695,6 +789,15 @@ struct TimetableWindow : Window {
this->GetWidget<NWidgetStacked>(WID_VT_ARRIVAL_DEPARTURE_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : SZSP_NONE);
this->GetWidget<NWidgetStacked>(WID_VT_EXPECTED_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : 1);
}
/**
* In real-time mode, the timetable GUI shows relative times and needs to be redrawn every second.
*/
IntervalTimer<TimerGameTick> redraw_interval = {Ticks::TICKS_PER_SECOND, [this](auto) {
if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
this->SetDirty();
}
}};
};
static const NWidgetPart _nested_timetable_widgets[] = {
@ -725,7 +828,7 @@ static const NWidgetPart _nested_timetable_widgets[] = {
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_SPEED, STR_TIMETABLE_CLEAR_SPEED_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_STARTING_DATE, STR_TIMETABLE_STARTING_DATE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_START, STR_TIMETABLE_START_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_RESET_LATENESS), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_RESET_LATENESS, STR_TIMETABLE_RESET_LATENESS_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),