(svn r25589) -Fix [FS#5646]: Ensure that sent and received length of json strings are the same (based on patch by Xaroth)

This commit is contained in:
planetmaker 2013-07-12 17:11:16 +00:00
parent 7686587f02
commit 2e390613a6
2 changed files with 5 additions and 5 deletions

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@ -48,7 +48,7 @@ static const uint NETWORK_PASSWORD_LENGTH = 33; ///< The maximum lengt
static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0' static const uint NETWORK_CLIENTS_LENGTH = 200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0' static const uint NETWORK_CLIENT_NAME_LENGTH = 25; ///< The maximum length of a client's name, in bytes including '\0'
static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0' static const uint NETWORK_RCONCOMMAND_LENGTH = 500; ///< The maximum length of a rconsole command, in bytes including '\0'
static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = 1450; ///< The maximum length of a gamescript json string, in bytes including '\0' static const uint NETWORK_GAMESCRIPT_JSON_LENGTH = SEND_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than SEND_MTU including header (3 bytes)
static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0' static const uint NETWORK_CHAT_LENGTH = 900; ///< The maximum length of a chat message, in bytes including '\0'
static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF static const uint NETWORK_GRF_NAME_LENGTH = 80; ///< Maximum length of the name of a GRF

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@ -579,10 +579,10 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const char *origi
*/ */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json) NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json)
{ {
/* At the moment we cannot transmit anything larger than MTU. So the string /* At the moment we cannot transmit anything larger than MTU. So we limit
* has to be no longer than the length of the json + '\0' + 3 bytes of the * the maximum amount of json data that can be sent. Account also for
* packet header. */ * the trailing \0 of the string */
if (strlen(json) + 1 + 3 >= SEND_MTU) return NETWORK_RECV_STATUS_OKAY; if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY;
Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT); Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT);