(svn r12766) -Add: sorting by road vehicle/train length. Based on a patch by Sir Bob.

This commit is contained in:
rubidium 2008-04-18 10:58:11 +00:00
parent 1b2773445d
commit 31411d4755
3 changed files with 30 additions and 2 deletions

View File

@ -523,7 +523,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
break;
case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(w, _vehicle_sort_listing, gv->l.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, 0);
ShowDropDownMenu(w, _vehicle_sort_listing, gv->l.sort_type, GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case GRP_WIDGET_ALL_VEHICLES: // All vehicles button

View File

@ -378,6 +378,7 @@ STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity
STR_SORT_BY_MAX_SPEED :Maximum speed
STR_SORT_BY_MODEL :Model
STR_SORT_BY_VALUE :Value
STR_SORT_BY_LENGTH :Length
STR_SORT_BY_FACILITY :Station type
STR_SORT_BY_WAITING :Waiting cargo value
STR_SORT_BY_RATING_MAX :Cargo rating

View File

@ -72,6 +72,7 @@ static VehicleSortListingTypeFunction VehicleReliabilitySorter;
static VehicleSortListingTypeFunction VehicleMaxSpeedSorter;
static VehicleSortListingTypeFunction VehicleModelSorter;
static VehicleSortListingTypeFunction VehicleValueSorter;
static VehicleSortListingTypeFunction VehicleLengthSorter;
static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleNumberSorter,
@ -84,6 +85,7 @@ static VehicleSortListingTypeFunction* const _vehicle_sorter[] = {
&VehicleMaxSpeedSorter,
&VehicleModelSorter,
&VehicleValueSorter,
&VehicleLengthSorter,
};
const StringID _vehicle_sort_listing[] = {
@ -97,6 +99,7 @@ const StringID _vehicle_sort_listing[] = {
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_MODEL,
STR_SORT_BY_VALUE,
STR_SORT_BY_LENGTH,
INVALID_STRING_ID
};
@ -698,6 +701,30 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
return (_internal_sort_order & 1) ? -r : r;
}
static int CDECL VehicleLengthSorter(const void *a, const void *b)
{
const Vehicle *va = *(const Vehicle**)a;
const Vehicle *vb = *(const Vehicle**)b;
int r = 0;
switch (va->type) {
case VEH_TRAIN:
r = va->u.rail.cached_total_length - vb->u.rail.cached_total_length;
break;
case VEH_ROAD:
for (const Vehicle *u = va; u != NULL; u = u->Next()) r += u->u.road.cached_veh_length;
for (const Vehicle *u = vb; u != NULL; u = u->Next()) r -= u->u.road.cached_veh_length;
break;
default: NOT_REACHED();
}
VEHICLEUNITNUMBERSORTER(r, va, vb);
return (_internal_sort_order & 1) ? -r : r;
}
void InitializeGUI()
{
memset(&_sorting, 0, sizeof(_sorting));
@ -1061,7 +1088,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e)
SetWindowDirty(w);
break;
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, 0);
ShowDropDownMenu(w, _vehicle_sort_listing, vl->l.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;