(svn r12171) -Fix [FS#609]: return correct bridge price for AI when DC_QUERY_COST is set (patch by Raimar Falke)

It never happens in current code, but it is better to be ready for it
This commit is contained in:
smatz 2008-02-18 01:42:21 +00:00
parent d75cccf5d5
commit 38969fe46d
1 changed files with 2 additions and 1 deletions

View File

@ -33,6 +33,7 @@
#include "sound_func.h"
#include "signal_func.h"
#include "tunnelbridge.h"
#include "player_base.h"
#include "table/sprites.h"
#include "table/strings.h"
@ -429,7 +430,7 @@ not_valid_below:;
* It's unnecessary to execute this command every time for every bridge. So it is done only
* and cost is computed in "bridge_gui.c". For AI, Towns this has to be of course calculated
*/
if (!(flags & DC_QUERY_COST)) {
if (!(flags & DC_QUERY_COST) || (IsValidPlayer(_current_player) && GetPlayer(_current_player)->is_ai)) {
bridge_len += 2; // begin and end tiles/ramps
if (IsValidPlayer(_current_player) && !_is_old_ai_player)