(svn r12711) -Codechange: remove unneeded loops

This commit is contained in:
glx 2008-04-14 20:48:17 +00:00
parent 172237e326
commit 3a84a74f4d
3 changed files with 3 additions and 5 deletions

View File

@ -1811,8 +1811,7 @@ static void ReverseTrainDirection(Vehicle *v)
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
}
/* set reversed flag on all parts */
for (Vehicle *u = v; u != NULL; u = u->Next()) ToggleBit(u->u.rail.flags, VRF_TOGGLE_REVERSE);
ToggleBit(v->u.rail.flags, VRF_TOGGLE_REVERSE);
ClrBit(v->u.rail.flags, VRF_REVERSING);

View File

@ -2188,8 +2188,7 @@ void VehicleEnterDepot(Vehicle *v)
if (!IsFrontEngine(v)) v = v->First();
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
v->load_unload_time_rem = 0;
/* Reset reversed flag */
for (Vehicle *u = v; u != NULL; u = u->Next()) ClrBit(u->u.rail.flags, VRF_TOGGLE_REVERSE);
ClrBit(v->u.rail.flags, VRF_TOGGLE_REVERSE);
TrainConsistChanged(v);
break;

View File

@ -139,7 +139,7 @@ enum VehicleRailFlags {
/* used to mark that electric train engine is allowed to run on normal rail */
VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6,
/* used for vehicle var 0xFE bit 8 (toggled each time the train is reversed) */
/* used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only) */
VRF_TOGGLE_REVERSE = 7,
};