mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r13708) [0.6] -Backport from trunk:
- Fix: Possible buffer overflow in string truncation code (r13700) - Fix: Handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string (r13699) - Fix: In some cases the (sound) mixer could overflow causing artefacts in the sound [FS#2120] (r13695) - Fix: Do not rely on .tar files always ending with a block of zeros (r13693) - Fix: Make sure a command is ran in the context of autoreplace or not (r13691)
This commit is contained in:
parent
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commit
3cd7a5959f
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@ -1,5 +1,10 @@
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0.6.2-RC1 (2008-??-??)
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0.6.2-RC1 (2008-??-??)
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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- Fix: Possible buffer overflow in string truncation code (r13700)
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- Fix: Handle SETX(Y) properly when truncating a string instead of ignoring it and returning a too long string (r13699)
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- Fix: In some cases the (sound) mixer could overflow causing artefacts in the sound [FS#2120] (r13695)
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- Fix: Do not rely on .tar files always ending with a block of zeros (r13693)
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- Fix: Make sure a command is ran in the context of autoreplace or not (r13691)
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- Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102]- Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
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- Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102]- Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
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- Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
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- Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
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- Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
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- Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
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@ -271,7 +271,7 @@ uint16 AircraftDefaultCargoCapacity(CargoID cid, const AircraftVehicleInfo *avi)
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* @param tile tile of depot where aircraft is built
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* @param tile tile of depot where aircraft is built
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* @param flags for command
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* @param flags for command
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* @param p1 aircraft type being built (engine)
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* @param p1 aircraft type being built (engine)
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* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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* @param p2 unused
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* return result of operation. Could be cost, error
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* return result of operation. Could be cost, error
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*/
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*/
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CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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@ -296,7 +296,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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}
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}
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UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
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UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
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if (unit_num > _patches.max_aircraft)
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if (unit_num > _patches.max_aircraft)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@ -127,7 +127,7 @@ static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type)
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* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
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* @param flags is the flags to use when calling DoCommand(). Mainly DC_EXEC counts
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* @return value is cost of the replacement or CMD_ERROR
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* @return value is cost of the replacement or CMD_ERROR
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*/
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*/
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static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
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static CommandCost ReplaceVehicle(Vehicle **w, uint32 flags, Money total_cost)
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{
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{
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CommandCost cost;
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CommandCost cost;
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CommandCost sell_value;
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CommandCost sell_value;
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@ -157,7 +157,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
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* We take it back if building fails or when we really sell the old engine */
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* We take it back if building fails or when we really sell the old engine */
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SubtractMoneyFromPlayer(sell_value);
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SubtractMoneyFromPlayer(sell_value);
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cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
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cost = DoCommand(old_v->tile, new_engine_type, 0, flags | DC_AUTOREPLACE, GetCmdBuildVeh(old_v));
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if (CmdFailed(cost)) {
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if (CmdFailed(cost)) {
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/* Take back the money we just gave the player */
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/* Take back the money we just gave the player */
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sell_value.MultiplyCost(-1);
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sell_value.MultiplyCost(-1);
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@ -246,7 +246,7 @@ static CommandCost ReplaceVehicle(Vehicle **w, byte flags, Money total_cost)
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if (next_veh != NULL) {
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if (next_veh != NULL) {
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/* Verify that the wagons can be placed on the engine in question.
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/* Verify that the wagons can be placed on the engine in question.
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* This is done by building an engine, test if the wagons can be added and then sell the test engine. */
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* This is done by building an engine, test if the wagons can be added and then sell the test engine. */
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DoCommand(old_v->tile, new_engine_type, 3, DC_EXEC, GetCmdBuildVeh(old_v));
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DoCommand(old_v->tile, new_engine_type, 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_v));
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Vehicle *temp = GetVehicle(_new_vehicle_id);
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Vehicle *temp = GetVehicle(_new_vehicle_id);
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tmp_move = DoCommand(0, (temp->index << 16) | next_veh->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
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tmp_move = DoCommand(0, (temp->index << 16) | next_veh->index, 1, 0, CMD_MOVE_RAIL_VEHICLE);
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DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
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DoCommand(0, temp->index, 0, DC_EXEC, GetCmdSellVeh(old_v));
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@ -264,14 +264,15 @@ enum {
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* This enums defines some flags which can be used for the commands.
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* This enums defines some flags which can be used for the commands.
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*/
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*/
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enum {
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enum {
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DC_EXEC = 0x01, ///< execute the given command
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DC_EXEC = 0x001, ///< execute the given command
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DC_AUTO = 0x02, ///< don't allow building on structures
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DC_AUTO = 0x002, ///< don't allow building on structures
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DC_QUERY_COST = 0x04, ///< query cost only, don't build.
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DC_QUERY_COST = 0x004, ///< query cost only, don't build.
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DC_NO_WATER = 0x08, ///< don't allow building on water
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DC_NO_WATER = 0x008, ///< don't allow building on water
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DC_NO_RAIL_OVERLAP = 0x10, ///< don't allow overlap of rails (used in buildrail)
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DC_NO_RAIL_OVERLAP = 0x010, ///< don't allow overlap of rails (used in buildrail)
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DC_AI_BUILDING = 0x20, ///< special building rules for AI
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DC_AI_BUILDING = 0x020, ///< special building rules for AI
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DC_NO_TOWN_RATING = 0x40, ///< town rating does not disallow you from building
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DC_NO_TOWN_RATING = 0x040, ///< town rating does not disallow you from building
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DC_BANKRUPT = 0x80, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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DC_BANKRUPT = 0x080, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
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DC_AUTOREPLACE = 0x100, ///< autoreplace/autorenew is in progress
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};
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};
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/**
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/**
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@ -483,9 +483,10 @@ static bool TarListAddFile(const char *filename)
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char empty[512];
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char empty[512];
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memset(&empty[0], 0, sizeof(empty));
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memset(&empty[0], 0, sizeof(empty));
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while (!feof(f)) {
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for (;;) { // Note: feof() always returns 'false' after 'fseek()'. Cool, isn't it?
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fread(&th, 1, 512, f);
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size_t num_bytes_read = fread(&th, 1, 512, f);
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pos += 512;
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if (num_bytes_read != 512) break;
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pos += num_bytes_read;
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/* Check if we have the new tar-format (ustar) or the old one (a lot of zeros after 'link' field) */
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/* Check if we have the new tar-format (ustar) or the old one (a lot of zeros after 'link' field) */
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if (strncmp(th.magic, "ustar", 5) != 0 && memcmp(&th.magic, &empty[0], 512 - offsetof(TarHeader, magic)) != 0) {
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if (strncmp(th.magic, "ustar", 5) != 0 && memcmp(&th.magic, &empty[0], 512 - offsetof(TarHeader, magic)) != 0) {
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17
src/gfx.cpp
17
src/gfx.cpp
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@ -230,15 +230,20 @@ static int TruncateString(char *str, int maxw)
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w += GetCharacterWidth(size, c);
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w += GetCharacterWidth(size, c);
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if (w >= maxw) {
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if (w >= maxw) {
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/* string got too big... insert dotdotdot */
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/* string got too big... insert dotdotdot, but make sure we do not
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ddd_pos[0] = ddd_pos[1] = ddd_pos[2] = '.';
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* print anything beyond the string termination character. */
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ddd_pos[3] = '\0';
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for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
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*ddd_pos = '\0';
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return ddd_w;
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return ddd_w;
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}
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}
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} else {
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} else {
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if (c == SCC_SETX) str++;
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if (c == SCC_SETX) {
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else if (c == SCC_SETXY) str += 2;
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w = *str;
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else if (c == SCC_TINYFONT) {
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str++;
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} else if (c == SCC_SETXY) {
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w = *str;
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str += 2;
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} else if (c == SCC_TINYFONT) {
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size = FS_SMALL;
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size = FS_SMALL;
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ddd = GetCharacterWidth(size, '.') * 3;
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ddd = GetCharacterWidth(size, '.') * 3;
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} else if (c == SCC_BIGFONT) {
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} else if (c == SCC_BIGFONT) {
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@ -5,6 +5,7 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "openttd.h"
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#include "openttd.h"
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#include "mixer.h"
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#include "mixer.h"
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#include "core/math_func.hpp"
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struct MixerChannel {
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struct MixerChannel {
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bool active;
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bool active;
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uint32 samples_left;
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uint32 samples_left;
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/* Mixing volume */
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/* Mixing volume */
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uint volume_left;
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int volume_left;
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uint volume_right;
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int volume_right;
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uint flags;
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uint flags;
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};
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};
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static MixerChannel _channels[8];
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static MixerChannel _channels[8];
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static uint32 _play_rate;
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static uint32 _play_rate;
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/**
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* The theoretical maximum volume for a single sound sample. Multiple sound
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* samples should not exceed this limit as it will sound too loud. It also
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* stops overflowing when too many sounds are played at the same time, which
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* causes an even worse sound quality.
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*/
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static const int MAX_VOLUME = 128 * 128;
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static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
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static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
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{
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{
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int8 *b;
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int8 *b;
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uint32 frac_pos;
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uint32 frac_pos;
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uint32 frac_speed;
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uint32 frac_speed;
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uint volume_left;
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int volume_left;
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uint volume_right;
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int volume_right;
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if (samples > sc->samples_left) samples = sc->samples_left;
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if (samples > sc->samples_left) samples = sc->samples_left;
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sc->samples_left -= samples;
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sc->samples_left -= samples;
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if (frac_speed == 0x10000) {
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if (frac_speed == 0x10000) {
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/* Special case when frac_speed is 0x10000 */
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/* Special case when frac_speed is 0x10000 */
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do {
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do {
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buffer[0] += *b * volume_left >> 8;
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buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME);
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buffer[1] += *b * volume_right >> 8;
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buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
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b++;
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b++;
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buffer += 2;
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buffer += 2;
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} while (--samples > 0);
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} while (--samples > 0);
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} else {
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} else {
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do {
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do {
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buffer[0] += *b * volume_left >> 8;
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buffer[0] = Clamp(buffer[0] + (*b * volume_left >> 8), -MAX_VOLUME, MAX_VOLUME);
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buffer[1] += *b * volume_right >> 8;
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buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
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buffer += 2;
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buffer += 2;
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frac_pos += frac_speed;
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frac_pos += frac_speed;
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b += frac_pos >> 16;
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b += frac_pos >> 16;
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@ -163,7 +163,7 @@ void RoadVehUpdateCache(Vehicle *v)
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* @param tile tile of depot where road vehicle is built
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* @param tile tile of depot where road vehicle is built
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* @param flags operation to perform
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* @param flags operation to perform
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* @param p1 bus/truck type being built (engine)
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* @param p1 bus/truck type being built (engine)
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* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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* @param p2 unused
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*/
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*/
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CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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@ -197,7 +197,7 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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v = vl[0];
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v = vl[0];
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/* find the first free roadveh id */
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/* find the first free roadveh id */
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unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
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unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_ROAD);
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if (unit_num > _patches.max_roadveh)
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if (unit_num > _patches.max_roadveh)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@ -802,7 +802,7 @@ void ShipsYearlyLoop()
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* @param tile tile of depot where ship is built
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* @param tile tile of depot where ship is built
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* @param flags type of operation
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* @param flags type of operation
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* @param p1 ship type being built (engine)
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* @param p1 ship type being built (engine)
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* @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number
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* @param p2 unused
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*/
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*/
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CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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@ -820,7 +820,7 @@ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
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if (!IsTileDepotType(tile, TRANSPORT_WATER)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
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unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_SHIP);
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if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships)
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if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
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@ -147,6 +147,8 @@ static void* ReadSprite(SpriteCache *sc, SpriteID id, bool real_sprite)
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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free(sprite.data);
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free(sprite.data);
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sc->real_sprite = true;
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return sc->ptr;
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return sc->ptr;
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}
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}
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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@ -697,8 +697,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin
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* @param tile tile of the depot where rail-vehicle is built
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* @param tile tile of the depot where rail-vehicle is built
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* @param flags type of operation
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* @param flags type of operation
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* @param p1 engine type id
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* @param p1 engine type id
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* @param p2 bit 0 when set, the train will get number 0, otherwise it will get a free number
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* @param p2 bit 1 prevents any free cars from being added to the train
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* bit 1 prevents any free cars from being added to the train
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*/
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*/
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CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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@ -736,7 +735,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
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Vehicle *v = vl[0];
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Vehicle *v = vl[0];
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UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
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UnitID unit_num = (flags & DC_AUTOREPLACE) ? 0 : GetFreeUnitNumber(VEH_TRAIN);
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if (unit_num > _patches.max_trains)
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if (unit_num > _patches.max_trains)
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return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
|
||||||
|
|
||||||
|
@ -809,7 +808,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
|
||||||
TrainConsistChanged(v);
|
TrainConsistChanged(v);
|
||||||
UpdateTrainGroupID(v);
|
UpdateTrainGroupID(v);
|
||||||
|
|
||||||
if (!HasBit(p2, 1)) { // check if the cars should be added to the new vehicle
|
if (!HasBit(p2, 1) && !(flags & DC_AUTOREPLACE)) { // check if the cars should be added to the new vehicle
|
||||||
NormalizeTrainVehInDepot(v);
|
NormalizeTrainVehInDepot(v);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,7 @@
|
||||||
#include <sys/stat.h>
|
#include <sys/stat.h>
|
||||||
#if defined(_MSC_VER) && !defined(WINCE)
|
#if defined(_MSC_VER) && !defined(WINCE)
|
||||||
#include <dbghelp.h>
|
#include <dbghelp.h>
|
||||||
|
#include "strings_func.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static bool _has_console;
|
static bool _has_console;
|
||||||
|
@ -492,6 +493,8 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
|
||||||
if (_exception_string)
|
if (_exception_string)
|
||||||
output += sprintf(output, "Reason: %s\r\n", _exception_string);
|
output += sprintf(output, "Reason: %s\r\n", _exception_string);
|
||||||
|
|
||||||
|
output += sprintf(output, "Language: %s\r\n", _dynlang.curr_file);
|
||||||
|
|
||||||
#ifdef _M_AMD64
|
#ifdef _M_AMD64
|
||||||
output += sprintf(output, "Exception %.8X at %.16IX\r\n"
|
output += sprintf(output, "Exception %.8X at %.16IX\r\n"
|
||||||
"Registers:\r\n"
|
"Registers:\r\n"
|
||||||
|
|
Loading…
Reference in New Issue