(svn r25200) -Fix (r24846): The level crossing sound is an ambient sound and not a new year sound.

This commit is contained in:
michi_cc 2013-04-24 00:37:06 +00:00
parent 90015a6953
commit 461d366f30
1 changed files with 1 additions and 1 deletions

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@ -3280,7 +3280,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
/* If we are approaching a crossing that is reserved, play the sound now. */
TileIndex crossing = TrainApproachingCrossingTile(v);
if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.new_year) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
if (crossing != INVALID_TILE && HasCrossingReservation(crossing) && _settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, crossing);
/* Always try to extend the reservation when entering a tile. */
CheckNextTrainTile(v);