(svn r21878) -Codechange: move parts of UpdateInclination() to separate functions

This commit is contained in:
smatz 2011-01-21 16:13:54 +00:00
parent 4432f7799d
commit 46dfdfd72b
1 changed files with 46 additions and 28 deletions

View File

@ -105,6 +105,50 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
return incl;
}
/**
* Updates vehicle's Z position and inclination.
* Used when the vehicle entered given tile.
* @pre The vehicle has to be at (or near to) a border of the tile,
* directed towards tile centre
*/
FORCEINLINE void UpdateZPositionAndInclination()
{
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
if (T::From(this)->TileMayHaveSlopedTrack()) {
/* To check whether the current tile is sloped, and in which
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
byte middle_z = GetSlopeZ((this->x_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE, (this->y_pos & ~TILE_UNIT_MASK) | HALF_TILE_SIZE);
if (middle_z != this->z_pos) {
SetBit(this->gv_flags, (middle_z > this->z_pos) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
}
}
/**
* Updates vehicle's Z position.
* Inclination can't change in the middle of a tile.
*/
FORCEINLINE void UpdateZPosition()
{
/* Flat tile, tile with two opposing corners raised and tile with 3 corners
* raised can never have sloped track ... */
static const uint32 never_sloped = 1 << SLOPE_FLAT | 1 << SLOPE_EW | 1 << SLOPE_NS | 1 << SLOPE_NWS | 1 << SLOPE_WSE | 1 << SLOPE_SEN | 1 << SLOPE_ENW;
/* ... unless it's a bridge head. */
if (IsTileType(this->tile, MP_TUNNELBRIDGE) || // the following check would be true for tunnels anyway
(T::From(this)->TileMayHaveSlopedTrack() && !HasBit(never_sloped, GetTileSlope(this->tile, NULL)))) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
} else {
/* Verify that assumption. */
assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
}
}
/**
* Checks if the vehicle is in a slope and sets the required flags in that case.
* @param new_tile True if the vehicle reached a new tile.
@ -116,35 +160,9 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
byte old_z = this->z_pos;
if (new_tile) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
ClrBit(this->gv_flags, GVF_GOINGUP_BIT);
ClrBit(this->gv_flags, GVF_GOINGDOWN_BIT);
if (T::From(this)->TileMayHaveSlopedTrack()) {
/* To check whether the current tile is sloped, and in which
* direction it is sloped, we get the 'z' at the center of
* the tile (middle_z) and the edge of the tile (old_z),
* which we then can compare. */
static const int INV_TILE_SIZE_MASK = ~(TILE_SIZE - 1);
byte middle_z = GetSlopeZ((this->x_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE, (this->y_pos & INV_TILE_SIZE_MASK) | HALF_TILE_SIZE);
if (middle_z != this->z_pos) {
SetBit(this->gv_flags, (middle_z > old_z) ? GVF_GOINGUP_BIT : GVF_GOINGDOWN_BIT);
}
}
this->UpdateZPositionAndInclination();
} else {
/* Flat tile, tile with two opposing corners raised and tile with 3 corners
* raised can never have sloped track ... */
static const uint32 never_sloped = 1 << SLOPE_FLAT | 1 << SLOPE_EW | 1 << SLOPE_NS | 1 << SLOPE_NWS | 1 << SLOPE_WSE | 1 << SLOPE_SEN | 1 << SLOPE_ENW;
/* ... unless it's a bridge head. */
if (IsTileType(this->tile, MP_TUNNELBRIDGE) || // the following check would be true for tunnels anyway
(T::From(this)->TileMayHaveSlopedTrack() && !HasBit(never_sloped, GetTileSlope(this->tile, NULL)))) {
this->z_pos = GetSlopeZ(this->x_pos, this->y_pos);
} else {
/* Verify that assumption. */
assert(this->z_pos == GetSlopeZ(this->x_pos, this->y_pos));
}
this->UpdateZPosition();
}
this->UpdateViewport(true, turned);