(svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor.

This commit is contained in:
rubidium 2009-03-11 19:50:19 +00:00
parent a471321b1b
commit 48c8cdfd84
1 changed files with 0 additions and 11 deletions

View File

@ -29,7 +29,6 @@ static void ChimneySmokeTick(Vehicle *v)
TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
if (!IsTileType(tile, MP_INDUSTRY)) {
EndVehicleMove(v);
delete v;
return;
}
@ -68,7 +67,6 @@ static void SteamSmokeTick(Vehicle *v)
if (v->cur_image != SPR_STEAM_SMOKE_4) {
v->cur_image++;
} else {
EndVehicleMove(v);
delete v;
return;
}
@ -103,7 +101,6 @@ static void DieselSmokeTick(Vehicle *v)
VehiclePositionChanged(v);
EndVehicleMove(v);
} else {
EndVehicleMove(v);
delete v;
}
}
@ -127,7 +124,6 @@ static void ElectricSparkTick(Vehicle *v)
VehiclePositionChanged(v);
EndVehicleMove(v);
} else {
EndVehicleMove(v);
delete v;
}
}
@ -156,7 +152,6 @@ static void SmokeTick(Vehicle *v)
if (v->cur_image != SPR_SMOKE_4) {
v->cur_image++;
} else {
EndVehicleMove(v);
delete v;
return;
}
@ -185,7 +180,6 @@ static void ExplosionLargeTick(Vehicle *v)
VehiclePositionChanged(v);
EndVehicleMove(v);
} else {
EndVehicleMove(v);
delete v;
}
}
@ -213,8 +207,6 @@ static void BreakdownSmokeTick(Vehicle *v)
v->u.effect.animation_state--;
if (v->u.effect.animation_state == 0) {
BeginVehicleMove(v);
EndVehicleMove(v);
delete v;
}
}
@ -235,7 +227,6 @@ static void ExplosionSmallTick(Vehicle *v)
VehiclePositionChanged(v);
EndVehicleMove(v);
} else {
EndVehicleMove(v);
delete v;
}
}
@ -306,7 +297,6 @@ static void BulldozerTick(Vehicle *v)
v->u.effect.animation_substate = 0;
v->u.effect.animation_state++;
if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) {
EndVehicleMove(v);
delete v;
return;
}
@ -502,7 +492,6 @@ static void BubbleTick(Vehicle *v)
const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state];
if (b->y == 4 && b->x == 0) {
EndVehicleMove(v);
delete v;
return;
}