mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor.
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@ -29,7 +29,6 @@ static void ChimneySmokeTick(Vehicle *v)
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TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
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if (!IsTileType(tile, MP_INDUSTRY)) {
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EndVehicleMove(v);
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delete v;
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return;
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}
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@ -68,7 +67,6 @@ static void SteamSmokeTick(Vehicle *v)
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if (v->cur_image != SPR_STEAM_SMOKE_4) {
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v->cur_image++;
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} else {
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EndVehicleMove(v);
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delete v;
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return;
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}
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@ -103,7 +101,6 @@ static void DieselSmokeTick(Vehicle *v)
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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delete v;
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}
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}
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@ -127,7 +124,6 @@ static void ElectricSparkTick(Vehicle *v)
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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delete v;
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}
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}
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@ -156,7 +152,6 @@ static void SmokeTick(Vehicle *v)
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if (v->cur_image != SPR_SMOKE_4) {
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v->cur_image++;
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} else {
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EndVehicleMove(v);
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delete v;
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return;
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}
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@ -185,7 +180,6 @@ static void ExplosionLargeTick(Vehicle *v)
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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delete v;
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}
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}
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@ -213,8 +207,6 @@ static void BreakdownSmokeTick(Vehicle *v)
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v->u.effect.animation_state--;
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if (v->u.effect.animation_state == 0) {
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BeginVehicleMove(v);
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EndVehicleMove(v);
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delete v;
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}
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}
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@ -235,7 +227,6 @@ static void ExplosionSmallTick(Vehicle *v)
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VehiclePositionChanged(v);
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EndVehicleMove(v);
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} else {
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EndVehicleMove(v);
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delete v;
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}
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}
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@ -306,7 +297,6 @@ static void BulldozerTick(Vehicle *v)
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v->u.effect.animation_substate = 0;
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v->u.effect.animation_state++;
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if (v->u.effect.animation_state == lengthof(_bulldozer_movement)) {
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EndVehicleMove(v);
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delete v;
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return;
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}
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@ -502,7 +492,6 @@ static void BubbleTick(Vehicle *v)
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const BubbleMovement *b = &_bubble_movement[v->spritenum - 1][anim_state];
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if (b->y == 4 && b->x == 0) {
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EndVehicleMove(v);
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delete v;
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return;
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}
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