(svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window.

This commit is contained in:
rubidium 2008-05-26 21:38:17 +00:00
parent a0b14f02c8
commit 495ca8fdb9
4 changed files with 8 additions and 19 deletions

View File

@ -205,7 +205,7 @@ void StartGeneratingLandscape(glwp_modes mode)
DeleteAllNonVitalWindows();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
UpdatePatches();
_settings = _settings_newgame;
ResetGRFConfig(true);
SndPlayFx(SND_15_BEEP);
@ -377,7 +377,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
break;
case GLAND_GENERATE_BUTTON: // Generate
UpdatePatches();
_settings = _settings_newgame;
if (_settings.economy.town_layout == TL_NO_ROADS) {
ShowQuery(

View File

@ -588,10 +588,8 @@ int ttd_main(int argc, char *argv[])
/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) {
UpdatePatches();
}
/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) _settings = _settings_newgame;
/* initialize the ingame console */
IConsoleInit();
@ -1916,8 +1914,6 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(22)) UpdatePatches();
if (CheckSavegameVersion(25)) {
Vehicle *v;
FOR_ALL_VEHICLES(v) {

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@ -2265,22 +2265,16 @@ static void Save_PATS()
void CheckConfig()
{
// Increase old default values for pf_maxdepth and pf_maxlength
// to support big networks.
/*
* Increase old default values for pf_maxdepth and pf_maxlength
* to support big networks.
*/
if (_settings_newgame.pf.opf.pf_maxdepth == 16 && _settings_newgame.pf.opf.pf_maxlength == 512) {
_settings_newgame.pf.opf.pf_maxdepth = 48;
_settings_newgame.pf.opf.pf_maxlength = 4096;
}
}
void UpdatePatches()
{
/* Since old(er) savegames don't have any patches saved, we initialise
* them with the default values just as it was in the old days.
* Also new games need this copying-over */
_settings = _settings_newgame; /* backwards compatibility */
}
extern const ChunkHandler _setting_chunk_handlers[] = {
{ 'OPTS', NULL, Load_OPTS, CH_RIFF},
{ 'PATS', Save_PATS, Load_PATS, CH_RIFF | CH_LAST},

View File

@ -12,6 +12,5 @@ void IConsoleListPatches();
void LoadFromConfig();
void SaveToConfig();
void CheckConfig();
void UpdatePatches();
#endif /* SETTINGS_FUNC_H */