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Doc: Prepare for 1.11.0 release
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1.11.0 (2021-04-01)
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------------------------------------------------------------------------
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Feature: Allow setting a custom terrain type to define highest peak (#8891)
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Feature: Auto-detect map height limit based on generated map (#8891)
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Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
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Add: Allow setting the highest mountain for heightmaps (#8891)
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Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
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Change: Remove "maximum map height" from the New Game GUI (#8891)
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Fix #8803: Only auto-remove signals when rail can be built (#8904)
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Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
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Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
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Fix: Placing random trees in SE crashes the game (#8892)
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Fix #8875: Filter string in station window breaks flow in user interface (#8885)
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Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
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Fix: OpenGL performance with some AMD GPUs (#8876)
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Fix: Recompute road/railtype availability after disabling the engine (#8872)
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Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
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1.11.0-RC1 (2021-03-14)
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Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
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OpenTTD's known bugs
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Last updated: 2021-03-14
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Release version: 1.11.0-RC1
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Last updated: 2021-04-01
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Release version: 1.11.0
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------------------------------------------------------------------------
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*
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* \b 1.11.0
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*
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* This version is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* \li AICargo::GetName
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* \li AIPriorityQueue
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*
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* \b 1.11.0
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*
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* This version is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* \li GSCargo::GetName
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* \li GSEventStoryPageButtonClick
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