Doc: Prepare for 1.11.0 release

This commit is contained in:
Patric Stout 2021-03-30 19:39:44 +02:00 committed by Patric Stout
parent 150341ba29
commit 4eac2163f5
4 changed files with 21 additions and 6 deletions

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1.11.0 (2021-04-01)
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Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
1.11.0-RC1 (2021-03-14)
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Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)

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OpenTTD's known bugs
Last updated: 2021-03-14
Release version: 1.11.0-RC1
Last updated: 2021-04-01
Release version: 1.11.0
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*
* \b 1.11.0
*
* This version is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li AICargo::GetName
* \li AIPriorityQueue

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*
* \b 1.11.0
*
* This version is not yet released. The following changes are not set in stone yet.
*
* API additions:
* \li GSCargo::GetName
* \li GSEventStoryPageButtonClick