(svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device

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rubidium 2009-11-03 09:52:19 +00:00
parent a782ccd40d
commit 5033cca3ee
1 changed files with 8 additions and 5 deletions

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@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
Extreme CPU usage when using SDL and PulseAudio
Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. This setup
seems to be the default configuration for Ubuntu 9.04 and later. This
issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
package from Ubuntu's Universe repository.
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This setup seems to be the default configuration for
Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
Universe repository. For other distributions a similar package needs
to be installed.