mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
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@ -45,6 +45,7 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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if (u->Next() == NULL) u->SetNext(new InvalidVehicle());
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if (u->Next() == NULL) u->SetNext(new InvalidVehicle());
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if (u->Next() == NULL) return;
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if (u->Next() == NULL) return;
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Vehicle *previous = u;
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u = u->Next();
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u = u->Next();
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EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
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EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
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@ -106,6 +107,8 @@ void AddArticulatedParts(Vehicle **vl, VehicleType type)
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} break;
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} break;
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}
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}
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previous->SetNext(u);
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if (flip_image) u->spritenum++;
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if (flip_image) u->spritenum++;
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VehiclePositionChanged(u);
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VehiclePositionChanged(u);
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