mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r7316) -Codechange: Make train-build-gui and aircraft-build-gui (unified) look more alike.
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@ -327,23 +327,13 @@ static void GenerateBuildList(Window *w)
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}
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}
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static inline const EngineID *GetEngineArray(const Window *w)
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{
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return WP(w, const buildvehicle_d).eng_list;
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}
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static inline uint16 GetEngineArrayLength(const Window *w)
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{
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return EngList_Count(&WP(w, const buildvehicle_d).eng_list);
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}
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static void DrawBuildAircraftWindow(Window *w)
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{
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const buildvehicle_d *bv = &WP(w, buildvehicle_d);
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SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
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SetVScrollCount(w, GetEngineArrayLength(w));
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SetVScrollCount(w, EngList_Count(&bv->eng_list));
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DrawWindowWidgets(w);
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{
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@ -351,12 +341,10 @@ static void DrawBuildAircraftWindow(Window *w)
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int y = 27;
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EngineID selected_id = bv->sel_engine;
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EngineID eid = w->vscroll.pos;
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const EngineID *list = GetEngineArray(w);
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uint16 list_length = GetEngineArrayLength(w);
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uint16 max = min(w->vscroll.pos + w->vscroll.cap, list_length);
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uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
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for (; eid < max; eid++) {
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const EngineID engine = list[eid];
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const EngineID engine = bv->eng_list[eid];
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DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
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DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
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@ -385,12 +373,10 @@ static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
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break;
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case BUILD_VEHICLE_WIDGET_LIST: {
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uint i = (e->we.click.pt.y - 26) / 24;
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if (i < w->vscroll.cap) {
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i += w->vscroll.pos;
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bv->sel_engine = (i < GetEngineArrayLength(w)) ? GetEngineArray(w)[i] : INVALID_ENGINE;
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SetWindowDirty(w);
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}
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uint i = (e->we.click.pt.y - 26) / 24 + w->vscroll.pos;
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uint num_items = EngList_Count(&bv->eng_list);
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bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
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SetWindowDirty(w);
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break;
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}
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