Codechange: Move SlSkipBytes to saveload.h

This commit is contained in:
Jonathan G Rennison 2020-05-17 22:24:59 +01:00 committed by Niels Martin Hansen
parent cf8ccf4b08
commit 54237b0e98
2 changed files with 10 additions and 10 deletions

View File

@ -467,16 +467,6 @@ static inline void SlWriteUint64(uint64 x)
SlWriteUint32((uint32)x);
}
/**
* Read in bytes from the file/data structure but don't do
* anything with them, discarding them in effect
* @param length The amount of bytes that is being treated this way
*/
static inline void SlSkipBytes(size_t length)
{
for (; length != 0; length--) SlReadByte();
}
/**
* Read in the header descriptor of an object or an array.
* If the highest bit is set (7), then the index is bigger than 127

View File

@ -900,6 +900,16 @@ void NORETURN SlErrorCorruptFmt(const char *format, ...) WARN_FORMAT(1, 2);
bool SaveloadCrashWithMissingNewGRFs();
/**
* Read in bytes from the file/data structure but don't do
* anything with them, discarding them in effect
* @param length The amount of bytes that is being treated this way
*/
static inline void SlSkipBytes(size_t length)
{
for (; length != 0; length--) SlReadByte();
}
extern char _savegame_format[8];
extern bool _do_autosave;