(svn r10514) -Codechange: add support for getting the nearest industry with a given type.

This commit is contained in:
rubidium 2007-07-11 22:57:47 +00:00
parent 1aaab031b2
commit 57268fa7e3
4 changed files with 42 additions and 6 deletions

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@ -44,6 +44,7 @@
#include "table/build_industry.h"
#include "newgrf_commons.h"
#include "newgrf_townname.h"
#include "newgrf_industries.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
@ -5228,6 +5229,15 @@ static void FinaliseIndustriesArray()
}
}
}
for (uint j = 0; j < NUM_INDUSTRYTYPES; j++) {
IndustrySpec *indsp = &_industry_specs[j];
if (indsp->enabled && indsp->grf_prop.grffile != NULL) {
for (uint i = 0; i < 3; i++) {
indsp->conflicting[i] = MapNewGRFIndustryType(indsp->conflicting[i], indsp->grf_prop.grffile->grfid);
}
}
}
}
/** Each cargo string needs to be mapped from TTDPatch to OpenTTD string IDs.

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@ -27,6 +27,14 @@
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);
IndustryTileOverrideManager _industile_mngr(NEW_INDUSTRYTILEOFFSET, NUM_INDUSTRYTILES, INVALID_INDUSTRYTILE);
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id)
{
if (grf_type == IT_INVALID) return IT_INVALID;
if (!HASBIT(grf_type, 7)) return GB(grf_type, 0, 6);
return _industry_mngr.GetID(GB(grf_type, 0, 6), grf_id);
}
/**
* Finds the distance for the closest tile with water/land given a tile
* @param tile the tile to find the distance too
@ -112,6 +120,19 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
return 0xFFFF; // tile is not an industry one or does not belong to the current industry
}
static uint32 GetClosestIndustry(TileIndex tile, IndustryType type, const Industry *current)
{
uint32 best_dist = MAX_UVALUE(uint32);
const Industry *i;
FOR_ALL_INDUSTRIES(i) {
if (i->type != type || i == current) continue;
best_dist = min(best_dist, DistanceManhattan(tile, i->xy));
}
return best_dist;
}
/** This function implements the industries variables that newGRF defines.
* @param variable that is queried
* @param parameter unused
@ -145,8 +166,8 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
case 0x61: return 0; // Get random tile bits at offset param
case 0x62: // Land info of nearby tiles
case 0x63: // Animation stage of nerby tiles
case 0x64: break; // Distance of nearest industry of given type
case 0x63: break; // Animation stage of nerby tiles
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, indspec->grf_prop.grffile->grfid), industry); // Distance of nearest industry of given type
/* Get town zone and Manhattan distance of closest town */
case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
/* Get square of Euclidian distance of closes town */
@ -275,8 +296,8 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
}
switch (variable) {
case 0x62: // Land info of nearby tiles
case 0x64: break; // Distance of nearest industry of given type
case 0x62: break;// Land info of nearby tiles
case 0x64: return GetClosestIndustry(tile, MapNewGRFIndustryType(parameter, object->u.industry_location.spec->grf_prop.grffile->grfid), NULL); // Distance of nearest industry of given type
/* Location where to build the industry */
case 0x80: return tile;
@ -309,7 +330,7 @@ uint32 IndustryLocationGetVariable(const ResolverObject *object, byte variable,
case 0x8D: return min(DistanceSquare(ClosestTownFromTile(tile, (uint)-1)->xy, tile), 65535);
}
DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);
DEBUG(grf, 1, "Unhandled location industry property 0x%X", variable);
*available = false;
return (uint32)-1;

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@ -15,6 +15,8 @@ uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Indus
void IndustryProductionCallback(Industry *ind, int reason);
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index);
IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
/* in newgrf_industrytiles.cpp*/
uint32 IndustryTileGetRandomBits(const ResolverObject *object);
uint32 IndustryTileGetTriggers(const ResolverObject *object);

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@ -99,7 +99,10 @@ static uint32 IndustryTileGetVariable(const ResolverObject *object, byte variabl
case 0x62 : return GetIndustryIDAtOffset(GetNearbyTile(parameter, tile), tile, inds);
}
return 0;
DEBUG(grf, 1, "Unhandled industry tile property 0x%X", variable);
*available = false;
return (uint32)-1;
}
static const SpriteGroup *IndustryTileResolveReal(const ResolverObject *object, const SpriteGroup *group)