mirror of https://github.com/OpenTTD/OpenTTD.git
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360)
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5801442780
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@ -2046,6 +2046,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
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bool prospect_success = deity_prospect || Random() <= indspec->prospecting_chance;
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if (prospect_success) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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IndustryAvailabilityCallType calltype = _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION;
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
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for (int i = 0; i < 5000; i++) {
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/* We should not have more than one Random() in a function call
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@ -2057,7 +2058,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
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/* Check now each layout, starting with the random one */
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for (size_t j = 0; j < num_layouts; j++) {
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layout = (layout + 1) % num_layouts;
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ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
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ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), calltype, &ind);
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if (ret.Succeeded()) break;
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}
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if (ret.Succeeded()) break;
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