mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r22260) [1.1] -Backport from trunk:
- Fix: New game settings were applied to early when starting a game via a heightmap. [FS#4557] (r22259)
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@ -603,8 +603,6 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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break;
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case GLAND_GENERATE_BUTTON: // Generate
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MakeNewgameSettingsLive();
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if (mode == GLWM_HEIGHTMAP &&
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(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
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this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
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