(svn r7836) -Codechange: some constness for network/core.

This commit is contained in:
rubidium 2007-01-04 21:48:52 +00:00
parent b2f85eb044
commit 73079f83bc
8 changed files with 18 additions and 18 deletions

View File

@ -68,7 +68,7 @@ bool NetworkCoreInitialize(void)
void NetworkCoreShutdown(void)
{
#if defined(__MORPHOS__) || defined(__AMIGA__)
/* free allocated ressources */
/* free allocated resources */
#if defined(__AMIGA__)
if (TimerBase != NULL) CloseDevice((struct IORequest*)TimerRequest); // XXX This smells wrong
if (TimerRequest != NULL) DeleteIORequest(TimerRequest);

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@ -150,7 +150,7 @@ typedef unsigned long in_addr_t;
# endif
#endif // __MORPHOS__ || __AMIGA__
static inline bool SetNonBlocking(int d)
static inline bool SetNonBlocking(const int d)
{
#ifdef WIN32
u_long nonblocking = 1;
@ -164,7 +164,7 @@ static inline bool SetNonBlocking(int d)
#endif
}
static inline bool SetNoDelay(int d)
static inline bool SetNoDelay(const int d)
{
/* XXX should this be done at all? */
#if !defined(BEOS_NET_SERVER) // not implemented on BeOS net_server

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@ -22,7 +22,7 @@ extern void NORETURN CDECL error(const char *str, ...);
* @param type the of packet
* @return the newly created packet
*/
Packet *NetworkSend_Init(PacketType type)
Packet *NetworkSend_Init(const PacketType type)
{
Packet *packet = malloc(sizeof(Packet));
/* An error is inplace here, because it simply means we ran out of memory. */
@ -112,7 +112,7 @@ void NetworkSend_string(Packet *packet, const char* data)
extern uint CloseConnection(NetworkClientState *cs);
/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
static inline bool CanReadFromPacket(NetworkClientState *cs, Packet *packet, uint bytes_to_read)
static inline bool CanReadFromPacket(NetworkClientState *cs, const Packet *packet, const uint bytes_to_read)
{
/* Don't allow reading from a closed socket */
if (HasClientQuit(cs)) return false;

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@ -21,7 +21,7 @@ typedef struct NetworkClientState NetworkClientState;
* @param cs the state to query
* @param true if the connection should be considered dropped
*/
bool HasClientQuit(NetworkClientState *cs);
bool HasClientQuit(const NetworkClientState *cs);
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
@ -49,7 +49,7 @@ typedef struct Packet {
} Packet;
Packet *NetworkSend_Init(PacketType type);
Packet *NetworkSend_Init(const PacketType type);
void NetworkSend_FillPacketSize(Packet *packet);
void NetworkSend_uint8 (Packet *packet, uint8 data);
void NetworkSend_uint16(Packet *packet, uint16 data);

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@ -46,7 +46,7 @@ NetworkRecvStatus CloseConnection(NetworkClientState *cs)
* @param cs the client to check
* @return true if the client has quit
*/
bool HasClientQuit(NetworkClientState *cs)
bool HasClientQuit(const NetworkClientState *cs)
{
return cs->has_quit;
}

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@ -20,7 +20,7 @@
* @param broadcast whether to allow broadcast sending/receiving
* @return true if the listening succeeded
*/
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast)
bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast)
{
struct sockaddr_in sin;
@ -85,7 +85,7 @@ void NetworkUDPClose(SOCKET *udp)
* @param p the packet to send
* @param recv the receiver (target) of the packet
*/
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv)
{
int res;
@ -102,7 +102,7 @@ void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv)
* Receive a packet at UDP level
* @param udp the socket to receive the packet on
*/
void NetworkUDPReceive(SOCKET udp)
void NetworkUDPReceive(const SOCKET udp)
{
struct sockaddr_in client_addr;
socklen_t client_len;

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@ -16,11 +16,11 @@
///** Sending/receiving of UDP packets **////
bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast);
bool NetworkUDPListen(SOCKET *udp, const uint32 host, const uint16 port, const bool broadcast);
void NetworkUDPClose(SOCKET *udp);
void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv);
void NetworkUDPReceive(SOCKET udp);
void NetworkSendUDP_Packet(const SOCKET udp, Packet *p, const struct sockaddr_in *recv);
void NetworkUDPReceive(const SOCKET udp);
/**
* Function that is called for every received UDP packet.
@ -28,7 +28,7 @@ void NetworkUDPReceive(SOCKET udp);
* @param packet the received packet
* @param client_addr the address of the sender of the packet
*/
void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr);
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr);
///** Sending/receiving of (large) chuncks of UDP packets **////

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@ -28,7 +28,7 @@ enum {
ADVERTISE_RETRY_TIMES = 3 // give up readvertising after this much failed retries
};
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, struct sockaddr_in *client_addr)
#define DEF_UDP_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(Packet *p, const struct sockaddr_in *client_addr)
static NetworkClientState _udp_cs;
@ -403,7 +403,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
* game information of some 'random' host.
*/
typedef struct NetworkUDPPacketAndSocket {
void (*callback)(Packet *p, struct sockaddr_in *client_addr);
void (*callback)(Packet *p, const struct sockaddr_in *client_addr);
SOCKET *incoming_socket;
} NetworkUPDPacketAndSocket;
@ -421,7 +421,7 @@ static const NetworkUPDPacketAndSocket _network_udp_packet[PACKET_UDP_END] = {
{ RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS), &_udp_client_socket },
};
void NetworkHandleUDPPacket(SOCKET udp, Packet *p, struct sockaddr_in *client_addr)
void NetworkHandleUDPPacket(const SOCKET udp, Packet *p, const struct sockaddr_in *client_addr)
{
byte type;