mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.
This commit is contained in:
parent
dce1b33196
commit
739cb53fff
|
@ -968,6 +968,54 @@ void StateGameLoop()
|
|||
CallWindowTickEvent();
|
||||
NewsLoop();
|
||||
} else {
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
Vehicle *v;
|
||||
FOR_ALL_VEHICLES(v) {
|
||||
if (v != v->First()) continue;
|
||||
|
||||
switch (v->type) {
|
||||
case VEH_ROAD: {
|
||||
extern byte GetRoadVehLength(const Vehicle *v);
|
||||
if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
|
||||
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
|
||||
}
|
||||
} break;
|
||||
|
||||
case VEH_TRAIN: {
|
||||
uint length = 0;
|
||||
for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
|
||||
|
||||
VehicleRail *wagons = MallocT<VehicleRail>(length);
|
||||
length = 0;
|
||||
for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
|
||||
|
||||
TrainConsistChanged(v);
|
||||
|
||||
length = 0;
|
||||
for (Vehicle *u = v; u != NULL; u = u->Next()) {
|
||||
if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
|
||||
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
|
||||
}
|
||||
length++;
|
||||
}
|
||||
|
||||
free(wagons);
|
||||
} break;
|
||||
|
||||
case VEH_AIRCRAFT: {
|
||||
uint speed = v->u.air.cached_max_speed;
|
||||
UpdateAircraftCache(v);
|
||||
if (speed != v->u.air.cached_max_speed) {
|
||||
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* All these actions has to be done from OWNER_NONE
|
||||
* for multiplayer compatibility */
|
||||
PlayerID p = _current_player;
|
||||
|
|
Loading…
Reference in New Issue