(svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though.

This commit is contained in:
rubidium 2008-04-23 22:17:33 +00:00
parent dce1b33196
commit 739cb53fff
1 changed files with 48 additions and 0 deletions

View File

@ -968,6 +968,54 @@ void StateGameLoop()
CallWindowTickEvent();
NewsLoop();
} else {
#ifdef DEBUG_DUMP_COMMANDS
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v != v->First()) continue;
switch (v->type) {
case VEH_ROAD: {
extern byte GetRoadVehLength(const Vehicle *v);
if (GetRoadVehLength(v) != v->u.road.cached_veh_length) {
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
}
} break;
case VEH_TRAIN: {
uint length = 0;
for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
VehicleRail *wagons = MallocT<VehicleRail>(length);
length = 0;
for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
TrainConsistChanged(v);
length = 0;
for (Vehicle *u = v; u != NULL; u = u->Next()) {
if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
}
length++;
}
free(wagons);
} break;
case VEH_AIRCRAFT: {
uint speed = v->u.air.cached_max_speed;
UpdateAircraftCache(v);
if (speed != v->u.air.cached_max_speed) {
printf("cache mismatch: vehicle %i, player %i, unit number %i wagon %i\n", v->index, (int)v->owner, v->unitnumberlength);
}
} break;
default:
break;
}
}
#endif
/* All these actions has to be done from OWNER_NONE
* for multiplayer compatibility */
PlayerID p = _current_player;