(svn r20098) -Fix [FS#3898]: A train reversing in a station would sometimes fail to release its reserved path.

This commit is contained in:
michi_cc 2010-07-09 14:14:17 +00:00
parent 82fc340a0a
commit 811f0db597
3 changed files with 13 additions and 6 deletions

View File

@ -41,6 +41,9 @@ enum VehicleRailFlags {
/* used to mark a train that can't get a path reservation */ /* used to mark a train that can't get a path reservation */
VRF_TRAIN_STUCK = 8, VRF_TRAIN_STUCK = 8,
/* used to mark a train that is just leaving a station */
VRF_LEAVING_STATION = 9,
}; };
/** Modes for ignoring signals. */ /** Modes for ignoring signals. */

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@ -3808,8 +3808,17 @@ static bool TrainLocoHandler(Train *v, bool mode)
v->wait_counter = 0; v->wait_counter = 0;
v->cur_speed = 0; v->cur_speed = 0;
v->subspeed = 0; v->subspeed = 0;
ClrBit(v->flags, VRF_LEAVING_STATION);
ReverseTrainDirection(v); ReverseTrainDirection(v);
return true; return true;
} else if (HasBit(v->flags, VRF_LEAVING_STATION)) {
/* Try to reserve a path when leaving the station as we
* might not be marked as wanting a reservation, e.g.
* when an overlength train gets turned around in a station. */
if (UpdateSignalsOnSegment(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), v->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
TryPathReserve(v, true, true);
}
ClrBit(v->flags, VRF_LEAVING_STATION);
} }
v->HandleLoading(mode); v->HandleLoading(mode);

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@ -1635,12 +1635,7 @@ void Vehicle::LeaveStation()
/* Trigger station animation (trains only) */ /* Trigger station animation (trains only) */
if (IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(st, this->tile, STAT_ANIM_TRAIN_DEPARTS); if (IsTileType(this->tile, MP_STATION)) StationAnimationTrigger(st, this->tile, STAT_ANIM_TRAIN_DEPARTS);
/* Try to reserve a path when leaving the station as we SetBit(Train::From(this)->flags, VRF_LEAVING_STATION);
* might not be marked as wanting a reservation, e.g.
* when an overlength train gets turned around in a station. */
if (UpdateSignalsOnSegment(this->tile, TrackdirToExitdir(this->GetVehicleTrackdir()), this->owner) == SIGSEG_PBS || _settings_game.pf.reserve_paths) {
TryPathReserve(Train::From(this), true, true);
}
} }
} }