(svn r21020) -Add: Use center of waypoint in waypoint gui, if available.

This commit is contained in:
alberth 2010-10-23 20:39:21 +00:00
parent cccbc8f418
commit 83094e5e58
3 changed files with 29 additions and 8 deletions

View File

@ -1886,6 +1886,18 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
return true; return true;
} }
/**
* Scrolls the viewport in a window to a given location.
* @param tile Desired tile to center on.
* @param w %Window containing the viewport.
* @param instant Jump to the location instead of slowly moving to it.
* @return Destination of the viewport was changed (to activate other actions when the viewport is already at the desired position).
*/
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
{
return ScrollWindowTo(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, -1, w, instant);
}
/** /**
* Scrolls the viewport of the main window to a given location. * Scrolls the viewport of the main window to a given location.
* @param tile Desired tile to center on. * @param tile Desired tile to center on.

View File

@ -64,6 +64,7 @@ void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom);
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant = false);
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false); bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant = false);
bool ScrollMainWindowToTile(TileIndex tile, bool instant = false); bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);

View File

@ -34,10 +34,20 @@ enum WaypointWindowWidgets {
WAYPVW_SHOW_VEHICLES, WAYPVW_SHOW_VEHICLES,
}; };
/** GUI for accessing waypoints and buoys. */
struct WaypointWindow : Window { struct WaypointWindow : Window {
private: private:
VehicleType vt; VehicleType vt; ///< Vehicle type using the waypoint.
Waypoint *wp; Waypoint *wp; ///< Waypoint displayed by the window.
/**
* Get the center tile of the waypoint.
* @return The center tile if the waypoint exists, otherwise the tile with the waypoint name.
*/
TileIndex GetCenterTile() const
{
return this->wp->IsInUse() ? this->wp->train_station.GetCenterTile() : this->wp->xy;
}
public: public:
WaypointWindow(const WindowDesc *desc, WindowNumber window_number) : Window() WaypointWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
@ -57,7 +67,7 @@ public:
this->flags4 |= WF_DISABLE_VP_SCROLL; this->flags4 |= WF_DISABLE_VP_SCROLL;
NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WAYPVW_VIEWPORT); NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WAYPVW_VIEWPORT);
nvp->InitializeViewport(this, this->wp->xy, ZOOM_LVL_MIN); nvp->InitializeViewport(this, this->GetCenterTile(), ZOOM_LVL_MIN);
this->OnInvalidateData(0); this->OnInvalidateData(0);
} }
@ -84,9 +94,9 @@ public:
switch (widget) { switch (widget) {
case WAYPVW_CENTERVIEW: // scroll to location case WAYPVW_CENTERVIEW: // scroll to location
if (_ctrl_pressed) { if (_ctrl_pressed) {
ShowExtraViewPortWindow(this->wp->xy); ShowExtraViewPortWindow(this->GetCenterTile());
} else { } else {
ScrollMainWindowToTile(this->wp->xy); ScrollMainWindowToTile(this->GetCenterTile());
} }
break; break;
@ -108,9 +118,7 @@ public:
/* Disable the widget for waypoints with no use */ /* Disable the widget for waypoints with no use */
this->SetWidgetDisabledState(WAYPVW_SHOW_VEHICLES, !this->wp->IsInUse()); this->SetWidgetDisabledState(WAYPVW_SHOW_VEHICLES, !this->wp->IsInUse());
int x = TileX(this->wp->xy) * TILE_SIZE; ScrollWindowToTile(this->GetCenterTile(), this, true);
int y = TileY(this->wp->xy) * TILE_SIZE;
ScrollWindowTo(x, y, -1, this, true);
} }
virtual void OnResize() virtual void OnResize()