(svn r667) Fix bug in rendering stations from savegames

Also don't pitch custom station sprites by railtype
(pasky)
This commit is contained in:
tron 2004-11-17 21:11:16 +00:00
parent 258ffc1382
commit 83ffb9c7fa
1 changed files with 3 additions and 3 deletions

View File

@ -1941,13 +1941,13 @@ static void DrawTile_Station(TileInfo *ti)
// station_land array has been increased from 82 elements to 114
// but this is something else. If AI builds station with 114 it looks all weird
image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1);
DrawGroundSprite(image);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image + relocation;
// XXX: Do we want to do this for custom stations? --pasky
image += railtype * ((image < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1);
// For custom sprites, there's no railtype-based pitching.
image += railtype * ((image & 0x3FFF) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 0);
if (_display_opt & DO_TRANS_BUILDINGS) {
if (image&0x8000) image |= image_or_modificator;
} else {