Remove: [Script] random_deviation from setting description table (#12221)

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Loïc Guilloux 2024-03-05 12:41:04 +01:00 committed by GitHub
parent 0fd576bfbc
commit 845b894fd8
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14 changed files with 28 additions and 137 deletions

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@ -27,9 +27,8 @@ public:
/** /**
* Start a new AI company. * Start a new AI company.
* @param company At which slot the AI company should start. * @param company At which slot the AI company should start.
* @param deviate Whether to apply random deviation to the configured AI.
*/ */
static void StartNew(CompanyID company, bool deviate = true); static void StartNew(CompanyID company);
/** /**
* Called every game-tick to let AIs do something. * Called every game-tick to let AIs do something.

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@ -33,7 +33,7 @@
return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer); return !_networking || (_network_server && _settings_game.ai.ai_in_multiplayer);
} }
/* static */ void AI::StartNew(CompanyID company, bool deviate) /* static */ void AI::StartNew(CompanyID company)
{ {
assert(Company::IsValidID(company)); assert(Company::IsValidID(company));
@ -56,7 +56,6 @@
/* Load default data and store the name in the settings */ /* Load default data and store the name in the settings */
config->Change(info->GetName(), -1, false); config->Change(info->GetName(), -1, false);
} }
if (deviate) config->AddRandomDeviation(company);
config->AnchorUnchangeableSettings(); config->AnchorUnchangeableSettings();
c->ai_info = info; c->ai_info = info;
@ -221,7 +220,7 @@
* killing the offending AI we start a random other one in it's place, just * killing the offending AI we start a random other one in it's place, just
* like what would happen if the AI was missing during loading. */ * like what would happen if the AI was missing during loading. */
AI::Stop(c); AI::Stop(c);
AI::StartNew(c, false); AI::StartNew(c);
} }
} else if (Company::IsValidAiID(c)) { } else if (Company::IsValidAiID(c)) {
/* Update the reference in the Company struct. */ /* Update the reference in the Company struct. */

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@ -31,9 +31,8 @@ public:
/** /**
* Start up a new GameScript. * Start up a new GameScript.
* @param deviate Whether to apply random deviation to the configured GameScript.
*/ */
static void StartNew(bool deviate = true); static void StartNew();
/** /**
* Uninitialize the Game system. * Uninitialize the Game system.

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@ -69,7 +69,7 @@
} }
} }
/* static */ void Game::StartNew(bool deviate) /* static */ void Game::StartNew()
{ {
if (Game::instance != nullptr) return; if (Game::instance != nullptr) return;
@ -83,7 +83,6 @@
GameInfo *info = config->GetInfo(); GameInfo *info = config->GetInfo();
if (info == nullptr) return; if (info == nullptr) return;
if (deviate) config->AddRandomDeviation(OWNER_DEITY);
config->AnchorUnchangeableSettings(); config->AnchorUnchangeableSettings();
Backup<CompanyID> cur_company(_current_company, FILE_LINE); Backup<CompanyID> cur_company(_current_company, FILE_LINE);

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@ -199,18 +199,10 @@ struct GSConfigWindow : public Window {
TextColour colour; TextColour colour;
uint idx = 0; uint idx = 0;
if (config_item.description.empty()) { if (config_item.description.empty()) {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) { str = STR_JUST_STRING1;
str = STR_AI_SETTINGS_JUST_DEVIATION;
} else {
str = STR_JUST_STRING1;
}
colour = TC_ORANGE; colour = TC_ORANGE;
} else { } else {
if (Game::GetInstance() == nullptr && config_item.random_deviation != 0) { str = STR_AI_SETTINGS_SETTING;
str = STR_AI_SETTINGS_SETTING_DEVIATION;
} else {
str = STR_AI_SETTINGS_SETTING;
}
colour = TC_LIGHT_BLUE; colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description); SetDParamStr(idx++, config_item.description);
} }
@ -225,35 +217,13 @@ struct GSConfigWindow : public Window {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
} }
if (Game::GetInstance() != nullptr || config_item.random_deviation == 0) { auto config_iterator = config_item.labels.find(current_value);
auto config_iterator = config_item.labels.find(current_value); if (config_iterator != config_item.labels.end()) {
if (config_iterator != config_item.labels.end()) { SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParam(idx++, STR_JUST_RAW_STRING); SetDParamStr(idx++, config_iterator->second);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
} else { } else {
int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation); SetDParam(idx++, STR_JUST_INT);
auto config_iterator = config_item.labels.find(min_deviated); SetDParam(idx++, current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, min_deviated);
}
int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
config_iterator = config_item.labels.find(max_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, max_deviated);
}
} }
} }

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@ -4843,8 +4843,6 @@ STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
STR_AI_SETTINGS_CLOSE :{BLACK}Close STR_AI_SETTINGS_CLOSE :{BLACK}Close
STR_AI_SETTINGS_RESET :{BLACK}Reset STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1} STR_AI_SETTINGS_SETTING :{RAW_STRING}: {ORANGE}{STRING1}
STR_AI_SETTINGS_SETTING_DEVIATION :{RAW_STRING}: {ORANGE}[{STRING1}, {STRING1}]
STR_AI_SETTINGS_JUST_DEVIATION :[{STRING1}, {STRING1}]
# Textfile window # Textfile window

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@ -547,11 +547,11 @@ static void StartScripts()
/* Start the AIs. */ /* Start the AIs. */
for (const Company *c : Company::Iterate()) { for (const Company *c : Company::Iterate()) {
if (Company::IsValidAiID(c->index)) AI::StartNew(c->index, false); if (Company::IsValidAiID(c->index)) AI::StartNew(c->index);
} }
/* Start the GameScript. */ /* Start the GameScript. */
Game::StartNew(false); Game::StartNew();
ShowScriptDebugWindowIfScriptError(); ShowScriptDebugWindowIfScriptError();
} }

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@ -29,6 +29,7 @@
* API removals: * API removals:
* \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore. * \li AIError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li AIInfo::CONFIG_RANDOM, no longer used. * \li AIInfo::CONFIG_RANDOM, no longer used.
* \li AIInfo::AddSettings random_deviation is no longer used.
* *
* Other changes: * Other changes:
* \li AIGroupList accepts an optional filter function * \li AIGroupList accepts an optional filter function

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@ -95,6 +95,7 @@
* API removals: * API removals:
* \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore. * \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
* \li GSInfo::CONFIG_RANDOM, no longer used. * \li GSInfo::CONFIG_RANDOM, no longer used.
* \li GSInfo::AddSettings random_deviation is no longer used.
* *
* Other changes: * Other changes:
* \li GSGroupList accepts an optional filter function * \li GSGroupList accepts an optional filter function

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@ -224,12 +224,6 @@ public:
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive). * clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - default_value The default value. Required. The value will be * - default_value The default value. Required. The value will be
* clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive). * clamped in the range [MIN(int32_t), MAX(int32_t)] (inclusive).
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be randomised in the range
* [user_configured_value - random_deviation, user_configured_value + random_deviation] (inclusive).
* random_deviation sign is ignored and the value is clamped in the range [0, MAX(int32_t)] (inclusive).
* The randomisation will happen just before the Script start.
* Not allowed if the CONFIG_BOOLEAN flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user * - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1. * clicks one of the up/down arrow buttons. Optional, default is 1.
* - flags Bitmask of some flags, see ScriptConfigFlags. Required. * - flags Bitmask of some flags, see ScriptConfigFlags. Required.

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@ -123,15 +123,6 @@ void ScriptConfig::ResetEditableSettings(bool yet_to_start)
} }
} }
void ScriptConfig::AddRandomDeviation(CompanyID owner)
{
for (const auto &item : *this->GetConfigList()) {
if (item.random_deviation != 0) {
this->SetSetting(item.name, ScriptObject::GetRandomizer(owner).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name));
}
}
}
bool ScriptConfig::HasScript() const bool ScriptConfig::HasScript() const
{ {
return this->info != nullptr; return this->info != nullptr;

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@ -35,7 +35,6 @@ struct ScriptConfigItem {
int min_value = 0; ///< The minimal value this configuration setting can have. int min_value = 0; ///< The minimal value this configuration setting can have.
int max_value = 1; ///< The maximal value this configuration setting can have. int max_value = 1; ///< The maximal value this configuration setting can have.
int default_value = 0; ///< The default value of this configuration setting. int default_value = 0; ///< The default value of this configuration setting.
int random_deviation = 0; ///< The maximum random deviation from the default value.
int step_size = 1; ///< The step size in the gui. int step_size = 1; ///< The step size in the gui.
ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting. ScriptConfigFlags flags = SCRIPTCONFIG_NONE; ///< Flags for the configuration setting.
LabelMapping labels; ///< Text labels for the integer values. LabelMapping labels; ///< Text labels for the integer values.
@ -132,11 +131,6 @@ public:
*/ */
void ResetEditableSettings(bool yet_to_start); void ResetEditableSettings(bool yet_to_start);
/**
* Randomize all settings the Script requested to be randomized.
*/
void AddRandomDeviation(CompanyID owner);
/** /**
* Is this config attached to an Script? In other words, is there a Script * Is this config attached to an Script? In other words, is there a Script
* that is assigned to this slot. * that is assigned to this slot.

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@ -377,18 +377,10 @@ struct ScriptSettingsWindow : public Window {
TextColour colour; TextColour colour;
uint idx = 0; uint idx = 0;
if (config_item.description.empty()) { if (config_item.description.empty()) {
if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) { str = STR_JUST_STRING1;
str = STR_AI_SETTINGS_JUST_DEVIATION;
} else {
str = STR_JUST_STRING1;
}
colour = TC_ORANGE; colour = TC_ORANGE;
} else { } else {
if (this->slot != OWNER_DEITY && !Company::IsValidID(this->slot) && config_item.random_deviation != 0) { str = STR_AI_SETTINGS_SETTING;
str = STR_AI_SETTINGS_SETTING_DEVIATION;
} else {
str = STR_AI_SETTINGS_SETTING;
}
colour = TC_LIGHT_BLUE; colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description); SetDParamStr(idx++, config_item.description);
} }
@ -403,35 +395,13 @@ struct ScriptSettingsWindow : public Window {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value); DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
} }
if (this->slot == OWNER_DEITY || Company::IsValidID(this->slot) || config_item.random_deviation == 0) { auto config_iterator = config_item.labels.find(current_value);
auto config_iterator = config_item.labels.find(current_value); if (config_iterator != config_item.labels.end()) {
if (config_iterator != config_item.labels.end()) { SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParam(idx++, STR_JUST_RAW_STRING); SetDParamStr(idx++, config_iterator->second);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
} else { } else {
int min_deviated = std::max(config_item.min_value, current_value - config_item.random_deviation); SetDParam(idx++, STR_JUST_INT);
auto config_iterator = config_item.labels.find(min_deviated); SetDParam(idx++, current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, min_deviated);
}
int max_deviated = std::min(config_item.max_value, current_value + config_item.random_deviation);
config_iterator = config_item.labels.find(max_deviated);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, max_deviated);
}
} }
} }

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@ -87,9 +87,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
ScriptConfigItem config; ScriptConfigItem config;
uint items = 0; uint items = 0;
int easy_value = INT32_MIN;
int medium_value = INT32_MIN; int medium_value = INT32_MIN;
int hard_value = INT32_MIN;
/* Read the table, and find all properties we care about */ /* Read the table, and find all properties we care about */
sq_pushnull(vm); sq_pushnull(vm);
@ -124,9 +122,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
config.max_value = ClampTo<int32_t>(res); config.max_value = ClampTo<int32_t>(res);
items |= 0x008; items |= 0x008;
} else if (key == "easy_value") { } else if (key == "easy_value") {
SQInteger res; // No longer parsed.
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
easy_value = ClampTo<int32_t>(res);
items |= 0x010; items |= 0x010;
} else if (key == "medium_value") { } else if (key == "medium_value") {
SQInteger res; SQInteger res;
@ -134,9 +130,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
medium_value = ClampTo<int32_t>(res); medium_value = ClampTo<int32_t>(res);
items |= 0x020; items |= 0x020;
} else if (key == "hard_value") { } else if (key == "hard_value") {
SQInteger res; // No longer parsed.
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
hard_value = ClampTo<int32_t>(res);
items |= 0x040; items |= 0x040;
} else if (key == "custom_value") { } else if (key == "custom_value") {
// No longer parsed. // No longer parsed.
@ -146,10 +140,7 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
config.default_value = ClampTo<int32_t>(res); config.default_value = ClampTo<int32_t>(res);
items |= 0x080; items |= 0x080;
} else if (key == "random_deviation") { } else if (key == "random_deviation") {
SQInteger res; // No longer parsed.
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
config.random_deviation = ClampTo<int32_t>(abs(res));
items |= 0x200;
} else if (key == "step_size") { } else if (key == "step_size") {
SQInteger res; SQInteger res;
if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR; if (SQ_FAILED(sq_getinteger(vm, -1, &res))) return SQ_ERROR;
@ -179,27 +170,12 @@ SQInteger ScriptInfo::AddSetting(HSQUIRRELVM vm)
} }
config.default_value = medium_value; config.default_value = medium_value;
/* If not boolean and no random deviation set, calculate it based on easy/hard difference. */
if ((config.flags & SCRIPTCONFIG_BOOLEAN) == 0 && (items & 0x200) == 0) {
config.random_deviation = abs(hard_value - easy_value) / 2;
items |= 0x200;
}
items |= 0x080; items |= 0x080;
} else { } else {
/* For compatibility, also act like the default sets the easy/medium/hard. */ /* For compatibility, also act like the default sets the easy/medium/hard. */
items |= 0x010 | 0x020 | 0x040; items |= 0x010 | 0x020 | 0x040;
} }
/* Don't allow both random_deviation and SCRIPTCONFIG_BOOLEAN to
* be set for the same config item. */
if ((items & 0x200) != 0 && (config.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
this->engine->ThrowError("setting both random_deviation and CONFIG_BOOLEAN is not allowed");
return SQ_ERROR;
}
/* Reset the bit for random_deviation as it's optional. */
items &= ~0x200;
/* Make sure all properties are defined */ /* Make sure all properties are defined */
uint mask = (config.flags & SCRIPTCONFIG_BOOLEAN) ? 0x1F3 : 0x1FF; uint mask = (config.flags & SCRIPTCONFIG_BOOLEAN) ? 0x1F3 : 0x1FF;
if (items != mask) { if (items != mask) {