(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) games impossible (Csaboka)

This commit is contained in:
truelight 2007-10-11 11:32:43 +00:00
parent 645e5b1fb0
commit 8b7f864c2d
1 changed files with 24 additions and 5 deletions

View File

@ -502,6 +502,29 @@ static bool LoadOldOrder(LoadgameState *ls, int num)
return true;
}
static bool LoadOldAnimTileList(LoadgameState *ls, int num)
{
/* This is sligthly hackish - we must load a chunk into an array whose
* address isn't static, but instead pointed to by _animated_tile_list.
* To achieve that, create an OldChunks list on the stack on the fly.
* The list cannot be static because the value of _animated_tile_list
* can change between calls. */
const OldChunks anim_chunk[] = {
OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
OCL_END ()
};
if (!LoadChunk(ls, NULL, anim_chunk)) return false;
/* Update the animated tile counter by counting till the first zero in the array */
for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
if (_animated_tile_list[_animated_tile_count] == 0) break;
}
return true;
}
static const OldChunks depot_chunk[] = {
OCL_SVAR( OC_TILE, Depot, xy ),
OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
@ -1423,7 +1446,7 @@ static const OldChunks main_chunk[] = {
OCL_CHUNK(5000, LoadOldOrder ),
OCL_ASSERT( 0x4328 ),
OCL_VAR ( OC_TILE, 256, _animated_tile_list ),
OCL_CHUNK( 1, LoadOldAnimTileList ),
OCL_NULL( 4 ), ///< old end-of-order-list-pointer, no longer in use
OCL_CHUNK( 255, LoadOldDepot ),
@ -1554,10 +1577,6 @@ static bool LoadOldMain(LoadgameState *ls)
_m[i].m4 = _old_map3[i * 2 + 1];
}
for (_animated_tile_count = 0; _animated_tile_count < 256; _animated_tile_count++) {
if (_animated_tile_list[_animated_tile_count] == 0) break;
}
for (i = 0; i < OLD_MAP_SIZE; i ++) {
switch (GetTileType(i)) {
case MP_STATION: