(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.

This commit is contained in:
ludde 2005-07-16 12:59:23 +00:00
parent f12b3a0c18
commit 8ff1f8c526
3 changed files with 23 additions and 22 deletions

View File

@ -947,6 +947,7 @@ bool NetworkServerStart(void)
_frame_counter = 0;
_frame_counter_server = 0;
_frame_counter_max = 0;
_last_sync_frame = 0;
_network_own_client_index = NETWORK_SERVER_INDEX;
if (!_network_dedicated)

View File

@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
// networking settings
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
VARDEF uint16 _network_game_count;

View File

@ -1512,11 +1512,11 @@ void NetworkHandleCommandQueue(NetworkClientState *cs) {
// This is called every tick if this is a _network_server
void NetworkServer_Tick(void)
{
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
static uint32 last_sync_frame = 0;
#endif
NetworkClientState *cs;
bool send_frame = false;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif
// Update max-frame-counter
if (_frame_counter > _frame_counter_max) {
@ -1524,6 +1524,13 @@ void NetworkServer_Tick(void)
send_frame = true;
}
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
_last_sync_frame = _frame_counter;
send_sync = true;
}
#endif
// Now we are done with the frame, inform the clients that they can
// do their frame!
FOR_ALL_CLIENTS(cs) {
@ -1556,30 +1563,21 @@ void NetworkServer_Tick(void)
}
}
// Check if we can send command, and if we have anything in the queue
if (cs->status > STATUS_DONE_MAP) {
if (cs->status >= STATUS_PRE_ACTIVE) {
// Check if we can send command, and if we have anything in the queue
NetworkHandleCommandQueue(cs);
}
// Do we need to send the new frame-packet?
if (send_frame && (cs->status == STATUS_ACTIVE || cs->status == STATUS_PRE_ACTIVE)) {
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
}
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Is it time to send a sync-packet to all clients?
if (last_sync_frame + _network_sync_freq < _frame_counter) {
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
}
#endif
}
// Send an updated _frame_counter_max to the client
if (send_frame)
SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
// Update the last_sync_frame if needed!
if (last_sync_frame + _network_sync_freq < _frame_counter) {
last_sync_frame = _frame_counter;
}
// Send a sync-check packet
if (send_sync)
SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
}
}
/* See if we need to advertise */
NetworkUDPAdvertise();