mirror of https://github.com/OpenTTD/OpenTTD.git
Update: Translations from eints
korean: 3 changes by telk5093 catalan: 3 changes by J0anJosep french: 7 changes by ottdfevr polish: 7 changes by pAter-exe
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@ -3394,8 +3394,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realmen
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STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% complet
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Generació del món
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Generació del terreny
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STR_GENERATION_RIVER_GENERATION :{BLACK}Generació de rius
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STR_GENERATION_CLEARING_TILES :{BLACK}Generació d'una àrea escarpada i rocosa
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STR_GENERATION_TOWN_GENERATION :{BLACK}Generació de poblacions
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Generació inamovible
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STR_GENERATION_TREE_GENERATION :{BLACK}Generació d'arbres
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurant la partida
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@ -3394,8 +3394,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-
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STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% réalisé{P "" s}
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Création du monde
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Génération du terrain
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STR_GENERATION_RIVER_GENERATION :{BLACK}Création des rivières
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STR_GENERATION_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
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STR_GENERATION_TOWN_GENERATION :{BLACK}Génération des villes
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Génération des industries
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
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STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Configuration du jeu
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@ -5287,6 +5290,10 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifier
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Il n'y a pas encore de véhicules disponibles
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STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Commencer un nouvelle partie après {DATE_SHORT} ou utiliser un NewGRF qui propose des véhicules plus tôt
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Aucun type de route disponible pour les villes
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifiez votre configuration NewGRF
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Aucun type de route pour les villes disponible pour le moment
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STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Commencez une nouvelle partie après {DATE_SHORT} ou utilisez un NewGRF pourvoyant des routes plus tôt pour les villes.
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# Specific vehicle errors
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STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Impossible de forcer le train à avancer sous le danger...
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@ -3394,8 +3394,11 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}세계
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STR_GENERATION_PROGRESS :{WHITE}{NUM}% 완료
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}지형 만드는 중
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}지형 생성
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STR_GENERATION_RIVER_GENERATION :{BLACK}강 제작
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STR_GENERATION_CLEARING_TILES :{BLACK}거친 암석지대 만드는 중
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STR_GENERATION_TOWN_GENERATION :{BLACK}도시 생성
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}산업시설 생성
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STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
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STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
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STR_GENERATION_SETTINGUP_GAME :{BLACK}게임 설정 중
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@ -3773,11 +3773,14 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Czy na
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STR_GENERATION_PROGRESS :{WHITE}Ukończono w {NUM}%
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STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
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STR_GENERATION_WORLD_GENERATION :{BLACK}Tworzenie świata
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STR_GENERATION_RIVER_GENERATION :{BLACK}Generator rzek
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STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
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STR_GENERATION_RIVER_GENERATION :{BLACK}Tworzenie rzek
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STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Tworzenie obiektów
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STR_GENERATION_TREE_GENERATION :{BLACK}Tworzenie drzew
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Ustawianie gry
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STR_GENERATION_TOWN_GENERATION :{BLACK}Tworzenie miast
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STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Rozmieszczanie przedsiębiorstw
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Rozmieszczanie obiektów
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STR_GENERATION_TREE_GENERATION :{BLACK}Rozmieszczanie drzew
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Konfigurowanie rozgrywki
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STR_GENERATION_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
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STR_GENERATION_PREPARING_SCRIPT :{BLACK}Uruchamianie skryptu
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STR_GENERATION_PREPARING_GAME :{BLACK}Przygotowywanie gry
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