(svn r20624) -Codechange: some constifying for NewGRF house

This commit is contained in:
rubidium 2010-08-26 16:48:32 +00:00
parent e2e26190d5
commit 9982b5fd00
3 changed files with 4 additions and 4 deletions

View File

@ -369,7 +369,7 @@ static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const R
*
* Returns a resolver object to be used with feature 07 spritegroups.
*/
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town)
static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town)
{
res->GetRandomBits = HouseGetRandomBits;
res->GetTriggers = HouseGetTriggers;
@ -394,7 +394,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti
res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL);
}
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits)
{
ResolverObject object;
const SpriteGroup *group;

View File

@ -44,7 +44,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
void AnimateNewHouseTile(TileIndex tile);
void ChangeHouseAnimationFrame(const struct GRFFile *file, TileIndex tile, uint16 callback_result);
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0);
uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0);
bool CanDeleteHouse(TileIndex tile);

View File

@ -321,7 +321,7 @@ struct ResolverObject {
} station;
struct {
TileIndex tile;
Town *town;
const Town *town;
HouseID house_id;
uint16 initial_random_bits; ///< Random bits during construction checks
bool not_yet_constructed; ///< True for construction check