mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r4701) - Backport from trunk (r4520):
Fix: Reset the last built railtype when starting a new game
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@ -2472,3 +2472,9 @@ void GameSizeChanged(void)
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ScreenSizeChanged();
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MarkWholeScreenDirty();
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}
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void InitializeMainGui(void)
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{
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/* Clean old GUI values */
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_last_built_railtype = 0;
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}
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2
misc.c
2
misc.c
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@ -101,6 +101,7 @@ void InitializeAirportGui(void);
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void InitializeDock(void);
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void InitializeDockGui(void);
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void InitializeIndustries(void);
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void InitializeMainGui(void);
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void InitializeLandscape(void);
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void InitializeTowns(void);
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void InitializeTrees(void);
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@ -165,6 +166,7 @@ void InitializeGame(int mode, uint size_x, uint size_y)
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InitializeSigns();
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InitializeStations();
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InitializeIndustries();
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InitializeMainGui();
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InitializeNameMgr();
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InitializeVehiclesGuiList();
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