(svn r3730) Multistop modifications:

-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory
-Codechange: Increased maximum number of roadstops to 16.
-Fix: Several conditions where a slot becomes unliked from a vehicle
-Codechange: ClearSlot now only takes one parameter, the vehicle
-Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only
-Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around
-Codechange: Adjusted debug levels
TODO: Make the slot finder compatible with (a) pathfinder(s).
This commit is contained in:
celestar 2006-03-02 08:55:12 +00:00
parent 841e6ab121
commit 9d54e51ef9
6 changed files with 134 additions and 85 deletions

View File

@ -17,6 +17,7 @@
#include "settings.h"
#include "hal.h" /* for file list */
#include "vehicle.h"
#include "station.h"
// ** scriptfile handling ** //
static FILE *_script_file;
@ -91,6 +92,29 @@ static void IConsoleHelp(const char *str)
IConsolePrintF(_icolour_warn, "- %s", str);
}
DEF_CONSOLE_CMD(ConResetSlots)
{
Vehicle *v;
RoadStop *rs;
if (argc == 0) {
IConsoleHelp("Resets all slots in the game. For debugging only. Usage: 'clearslots'");
return true;
}
FOR_ALL_VEHICLES(v) {
if (IsValidVehicle(v)) {
if (v->type == VEH_Road)
ClearSlot(v);
}
}
FOR_ALL_ROADSTOPS(rs) {
rs->slot[0] = rs->slot[1] = INVALID_VEHICLE;
}
return true;
}
DEF_CONSOLE_CMD(ConStopAllVehicles)
{
Vehicle* v;
@ -1364,6 +1388,7 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("cd", ConChangeDirectory);
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("clearslots", ConResetSlots);
IConsoleCmdRegister("stopall", ConStopAllVehicles);
IConsoleAliasRegister("dir", "ls");

View File

@ -503,7 +503,7 @@ int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2)
if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0;
if (v->type == VEH_Road) ClearSlot(v, v->u.road.slot);
if (v->type == VEH_Road) ClearSlot(v);
/* NON-stop flag is misused to see if a train is in a station that is
* on his order list or not */

View File

@ -224,16 +224,18 @@ int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return 0;
}
void ClearSlot(Vehicle *v, RoadStop *rs)
void ClearSlot(Vehicle *v)
{
DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
RoadStop *rs = v->u.road.slot;
if (v->u.road.slot == NULL) return;
v->u.road.slot = NULL;
v->u.road.slot_age = 0;
if (rs != NULL) {
// check that the slot is indeed assigned to the same vehicle
assert(rs->slot[v->u.road.slotindex] == v->index);
rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
}
// check that the slot is indeed assigned to the same vehicle
assert(rs->slot[v->u.road.slotindex] == v->index);
rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
}
/** Sell a road vehicle.
@ -265,7 +267,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
InvalidateWindow(WC_COMPANY, v->owner);
DeleteWindowById(WC_VEHICLE_VIEW, v->index);
ClearSlot(v, v->u.road.slot);
ClearSlot(v);
DeleteVehicle(v);
if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
}
@ -464,7 +466,7 @@ static void RoadVehDelete(Vehicle *v)
BeginVehicleMove(v);
EndVehicleMove(v);
ClearSlot(v, v->u.road.slot);
ClearSlot(v);
DeleteVehicle(v);
}
@ -616,6 +618,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
v->dest_tile = 0;
ClearSlot(v);
return;
}
@ -1100,17 +1103,17 @@ found_best_track:;
return best_track;
}
#if 0
static uint RoadFindPathToStation(const Vehicle *v, TileIndex tile)
#if 0 /* Commented out until NPF works properly here */
static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
{
NPFFindStationOrTileData fstd;
byte trackdir = GetVehicleTrackdir(v);
NPFFindStationOrTileData fstd;
byte trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xFF);
fstd.dest_coords = tile;
fstd.station_index = -1; // indicates that the destination is a tile, not a station
fstd.dest_coords = tile;
fstd.station_index = -1; // indicates that the destination is a tile, not a station
return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
}
#endif
@ -1420,18 +1423,32 @@ again:
}
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
ClearSlot(v);
}
SETBIT(rs->status, 7);
if (rs == v->u.road.slot) {
//we have arrived at the correct station
ClearSlot(v, rs);
ClearSlot(v);
} else if (v->u.road.slot != NULL) {
//we have arrived at the wrong station
//XXX The question is .. what to do? Actually we shouldn't be here
//but I guess we need to clear the slot
DEBUG(ms, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
ClearSlot(v, v->u.road.slot);
DEBUG(ms, 0) ("Multistop: Vehicle %d (index %d) arrived at wrong stop.", v->unitnumber, v->index);
if (v->tile != v->dest_tile)
DEBUG(ms, 0) ("Multistop: -- Current tile 0x%x is not destination tile 0x%x. Route problem", v->tile, v->dest_tile);
if (v->dest_tile != v->u.road.slot->xy)
DEBUG(ms, 0) ("Multistop: -- Stop tile 0x%x is not destination tile 0x%x. Multistop desync", v->u.road.slot->xy, v->dest_tile);
if (v->current_order.type != OT_GOTO_STATION) {
DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
} else {
if (v->current_order.station != st->index)
DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
st->index, v->current_order.station);
}
DEBUG(ms, 0) (" -- Force a slot clearing.");
ClearSlot(v);
}
StartRoadVehSound(v);
@ -1546,7 +1563,6 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
void OnNewDay_RoadVeh(Vehicle *v)
{
int32 cost;
@ -1560,79 +1576,85 @@ void OnNewDay_RoadVeh(Vehicle *v)
CheckOrders(v->index, OC_INIT);
//Current slot has expired
if ( (v->u.road.slot_age-- == 0) && (v->u.road.slot != NULL)) {
DEBUG(ms, 2) ("Multistop: Slot %d expired for vehicle %d (index %d) at stop 0x%x",
v->u.road.slotindex, v->unitnumber, v->index, v->u.road.slot->xy);
ClearSlot(v);
}
/* update destination */
if (v->current_order.type == OT_GOTO_STATION && !(v->vehstatus & VS_CRASHED)) {
if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED) &&
!( (v->vehstatus & (VS_STOPPED | VS_WAIT_FOR_SLOT)) == VS_STOPPED)) {
RoadStopType type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
RoadStop *rs;
uint mindist = 0xFFFFFFFF;
int i;
RoadStop *nearest = NULL;
st = GetStation(v->current_order.station);
rs = GetPrimaryRoadStop(st, type);
//Current slot has expired
if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
ClearSlot(v, v->u.road.slot);
}
if (rs != NULL) {
if (DistanceManhattan(v->tile, st->xy) < 16) {
int new_slot = -1;
//We do not have a slot, so make one
if (v->u.road.slot == NULL) {
RoadStop *rs = GetPrimaryRoadStop(st, type);
RoadStop *first_stop = rs;
RoadStop *best_stop = NULL;
uint32 mindist = 12, dist; // 12 is threshold distance.
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%x)", v->unitnumber,
v->index, st->index, st->xy);
/* Now we find the nearest road stop that has a free slot */
for (i = 0; rs != NULL; rs = rs->next, i++) {
uint dist = 0xFFFFFFFF;
bool is_slot_free = false;
int k;
int last_free = -1;
//first we need to find out how far our stations are away.
DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
for (; rs != NULL; rs = rs->next) {
// Only consider those with at least a free slot.
if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
continue;
for (k = 0; k < NUM_SLOTS; k++)
if (rs->slot[k] == INVALID_VEHICLE) {
is_slot_free = true;
last_free = k;
dist = DistanceManhattan(v->tile, st->xy);
break;
}
if (!is_slot_free) {
DEBUG(ms, 4) ("Multistop: ---- stop %d is full", i);
continue;
}
DEBUG(ms, 4) ("Multistop: ---- distance to stop %d is %d", i, dist);
if (dist < mindist) {
nearest = rs;
mindist = dist;
new_slot = last_free;
}
}
// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
assert(NUM_SLOTS == 2);
dist = DistanceManhattan(v->tile, rs->xy);
if (nearest != NULL) { /* We have a suitable stop */
DEBUG(ms, 3) ("Multistop: -- Slot %d of stop at 0x%x assinged.", new_slot, nearest->xy);
nearest->slot[new_slot] = v->index;
// Check if the station is located BEHIND the vehicle..
// In that case, add penalty.
switch (v->direction) {
case 1: // going north east,x position decreasing
if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
break;
case 3: // Going south east, y position increasing
if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
break;
case 5: // Going south west, x position increasing
if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
break;
case 7: // Going north west, y position decrasing.
if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
break;
}
v->u.road.slot = nearest;
v->dest_tile = nearest->xy;
v->u.road.slot_age = 14;
v->u.road.slotindex = new_slot;
// Remember the one with the shortest distance
if (dist < mindist) {
mindist = dist;
best_stop = rs;
if (v->vehstatus & VS_STOPPED) {
DEBUG(ms, 4) ("Multistop: ---- stopped vehicle got a slot. resuming movement");
v->vehstatus &= ~(VS_STOPPED | VS_WAIT_FOR_SLOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
} else {
DEBUG(ms, 2) ("Multistop -- No free slot at station. Waiting");
v->vehstatus |= (VS_STOPPED | VS_WAIT_FOR_SLOT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
}
DEBUG(ms, 3) ("Multistop: Distance to stop at 0x%x is %d", rs->xy, dist);
}
// best_stop now contains the best stop we found.
if (best_stop != NULL) {
int slot;
// Find a free slot in this stop. We know that at least one is free.
assert(best_stop->slot[0] == INVALID_VEHICLE || best_stop->slot[1] == INVALID_VEHICLE);
slot = (best_stop->slot[0] == INVALID_VEHICLE) ? 0 : 1;
best_stop->slot[slot] = v->index;
v->u.road.slot = best_stop;
v->dest_tile = best_stop->xy;
v->u.road.slot_age = -5;
v->u.road.slotindex = slot;
DEBUG(ms, 1) ("Multistop: Slot %d at 0x%x assigned to vehicle %d (0x%x)", slot, best_stop->xy, v->unitnumber, v->tile);
} else if (first_stop != NULL) {
//now we couldn't assign a slot for one reason or another.
//so we just go towards the first station
DEBUG(ms, 1) ("Multistop: No free slot found for vehicle %d, going to default station", v->unitnumber);
v->dest_tile = first_stop->xy;
} else {
DEBUG(ms, 5) ("Multistop: --- Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%x)",
v->unitnumber, v->index, st->index, st->xy);
}
} else {
DEBUG(ms, 4) ("Multistop: No road stop for vehicle %d (index %d) at station %d (0x%x)",
v->unitnumber, v->index, st->index, st->xy);
}
}

View File

@ -29,7 +29,7 @@ typedef enum RoadStopType {
enum {
INVALID_STATION = 0xFFFF,
NUM_SLOTS = 2,
ROAD_STOP_LIMIT = 8,
ROAD_STOP_LIMIT = 16,
};
typedef uint16 StationID;
@ -202,8 +202,9 @@ static inline RoadStopType GetRoadStopType(TileIndex tile)
}
RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
uint GetNumRoadStops(const Station* st, RoadStopType type);
RoadStop * AllocateRoadStop( void );
void ClearSlot(Vehicle *v, RoadStop *rs);
void ClearSlot(Vehicle *v);
static inline bool IsTrainStationTile(TileIndex tile)
{

View File

@ -118,7 +118,7 @@ RoadStop* GetRoadStopByTile(TileIndex tile, RoadStopType type)
return rs;
}
static uint GetNumRoadStops(const Station* st, RoadStopType type)
uint GetNumRoadStops(const Station* st, RoadStopType type)
{
uint num = 0;
const RoadStop *rs;
@ -1431,7 +1431,7 @@ static int32 RemoveRoadStop(Station *st, uint32 flags, TileIndex tile)
for (i = 0; i != NUM_SLOTS; i++) {
if (cur_stop->slot[i] != INVALID_VEHICLE) {
Vehicle *v = GetVehicle(cur_stop->slot[i]);
ClearSlot(v, v->u.road.slot);
ClearSlot(v);
}
}

View File

@ -24,6 +24,7 @@ enum VehStatus {
VS_TRAIN_SLOWING = 0x10,
VS_DISASTER = 0x20,
VS_AIRCRAFT_BROKEN = 0x40,
VS_WAIT_FOR_SLOT = 0x40,
VS_CRASHED = 0x80,
};