(svn r9651) -Codechange: make legend system of smallmap a little bit less magic with the help of a struct and not an array of bytes

This commit is contained in:
belugas 2007-04-16 19:44:22 +00:00
parent fc6cf587cd
commit a5bd48b23d
1 changed files with 35 additions and 21 deletions

View File

@ -49,12 +49,24 @@ static const Widget _smallmap_widgets[] = {
static int _smallmap_type;
static bool _smallmap_show_towns = true;
#define MK(a,b) a, b
#define MKEND() 0xFFFF
#define MS(a,b) (a | 0x100), b
/** Macro for ordinary entry of LegendAndColor */
#define MK(a,b) {a, b, false, false}
/** Macro for end of list marker in arrays of LegendAndColor */
#define MKEND() {0, STR_NULL, false, true}
/** Macro for break marker in arrays of LegendAndColor.
* It will have valid data, though */
#define MS(a,b) {a, b, true, false}
/* Legend text giving the colours to look for on the minimap */
static const uint16 _legend_land_contours[] = {
/** Structure for holding relevant data for legends in small map */
struct LegendAndColour {
uint16 colour; ///< color of the item on the map
StringID legend; ///< string corresponding to the colored item
bool end; ///< this is the end of the list
bool col_break; ///< perform a break and go one collumn further
};
/** Legend text giving the colours to look for on the minimap */
static const LegendAndColour _legend_land_contours[] = {
MK(0x5A, STR_00F0_100M),
MK(0x5C, STR_00F1_200M),
MK(0x5E, STR_00F2_300M),
@ -69,7 +81,7 @@ static const uint16 _legend_land_contours[] = {
MKEND()
};
static const uint16 _legend_vehicles[] = {
static const LegendAndColour _legend_vehicles[] = {
MK(0xB8, STR_00F5_TRAINS),
MK(0xBF, STR_00F6_ROAD_VEHICLES),
MK(0x98, STR_00F7_SHIPS),
@ -79,7 +91,7 @@ static const uint16 _legend_vehicles[] = {
MKEND()
};
static const uint16 _legend_industries_normal[] = {
static const LegendAndColour _legend_industries_normal[] = {
MK(0xD7, STR_00FA_COAL_MINE),
MK(0xB8, STR_00FB_POWER_STATION),
MK(0x56, STR_00FC_FOREST),
@ -95,7 +107,7 @@ static const uint16 _legend_industries_normal[] = {
MKEND()
};
static const uint16 _legend_industries_hilly[] = {
static const LegendAndColour _legend_industries_hilly[] = {
MK(0xD7, STR_00FA_COAL_MINE),
MK(0xB8, STR_00FB_POWER_STATION),
MK(0x56, STR_00FC_FOREST),
@ -111,7 +123,7 @@ static const uint16 _legend_industries_hilly[] = {
MKEND()
};
static const uint16 _legend_industries_desert[] = {
static const LegendAndColour _legend_industries_desert[] = {
MK(0xBF, STR_00FE_OIL_REFINERY),
MK(0x98, STR_0102_OIL_WELLS),
MK(0x0F, STR_0105_BANK),
@ -129,7 +141,7 @@ static const uint16 _legend_industries_desert[] = {
MKEND()
};
static const uint16 _legend_industries_candy[] = {
static const LegendAndColour _legend_industries_candy[] = {
MK(0x30, STR_0110_COTTON_CANDY_FOREST),
MK(0xAE, STR_0111_CANDY_FACTORY),
MK(0x27, STR_0112_BATTERY_FARM),
@ -145,7 +157,7 @@ static const uint16 _legend_industries_candy[] = {
MKEND()
};
static const uint16 _legend_routes[] = {
static const LegendAndColour _legend_routes[] = {
MK(0xD7, STR_00EB_ROADS),
MK(0x0A, STR_00EC_RAILROADS),
MK(0xB5, STR_00EE_BUILDINGS_INDUSTRIES),
@ -158,7 +170,7 @@ static const uint16 _legend_routes[] = {
MKEND()
};
static const uint16 _legend_vegetation[] = {
static const LegendAndColour _legend_vegetation[] = {
MK(0x52, STR_0120_ROUGH_LAND),
MK(0x54, STR_0121_GRASS_LAND),
MK(0x37, STR_0122_BARE_LAND),
@ -174,7 +186,7 @@ static const uint16 _legend_vegetation[] = {
MKEND()
};
static const uint16 _legend_land_owners[] = {
static const LegendAndColour _legend_land_owners[] = {
MK(0xCA, STR_0126_WATER),
MK(0x54, STR_0127_NO_OWNER),
MK(0xB4, STR_0128_TOWNS),
@ -186,8 +198,9 @@ static const uint16 _legend_land_owners[] = {
#undef MKEND
enum { IND_OFFS = 6 };
static const uint16 * const _legend_table[] = {
enum { IND_OFFS = 6 }; ///< allow to "jump" to the industries corresponding to the landscape
static const LegendAndColour * const _legend_table[] = {
_legend_land_contours,
_legend_vehicles,
NULL,
@ -779,7 +792,7 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const uint16 *tbl;
LegendAndColour *tbl;
int x, y, y_org;
DrawPixelInfo new_dpi;
@ -794,15 +807,16 @@ static void SmallMapWindowProc(Window *w, WindowEvent *e)
y = y_org;
for (;;) {
GfxFillRect(x, y + 1, x + 8, y + 5, 0);
GfxFillRect(x + 1, y + 2, x + 7, y + 4, (byte)tbl[0]);
DrawString(x + 11, y, tbl[1], 0);
GfxFillRect(x + 1, y + 2, x + 7, y + 4, tbl->colour);
DrawString(x + 11, y, tbl->legend, 0);
tbl += 2;
tbl += 1;
y += 6;
if (tbl[0] == 0xFFFF) {
if (tbl->end) { // end of the list
break;
} else if (tbl[0] & 0x100) {
} else if (tbl->col_break) {
/* break asked, continue at top, 123 pixels (one "row") to the right */
x += 123;
y = y_org;
}