mirror of https://github.com/OpenTTD/OpenTTD.git
(svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz)
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Compiling OpenTTD using Microsoft Visual C++ 6.0
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---Step 1
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Step 1: Ingredients
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Download the following files:
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* Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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* SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
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* DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
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* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
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...and of course the newest source from svn://svn.openttd.com/trunk
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...and of course the newest source from svn://svn.openttd.org/trunk
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(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
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You have to have a SVN-client to download the source:
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You have to have and SVN-client to download the source:
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* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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* Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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Step 2: Includes and Libraries
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---Step 2
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Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
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Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
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* zconf.h [useful.zip]
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* zlib.h [useful.zip]
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* png.h [useful.zip]
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* pngconf.h [useful.zip]
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* afxres.h
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* afxres.h
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and
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* zlibstat.lib [useful.zip]
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* SDL.lib [SDL.zip]
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* libpng.lib [useful.zip]
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* libpng.lib [useful.zip]
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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---Step 3: DirectX SDK
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Step 3: DirectX SDK
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(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
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(This should work with the latest DirectX SDK as well.)
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There are 2 folder in the compressed file: Include and Lib
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@ -62,16 +58,17 @@ C:\Program Files\Microsoft Visual Studio\VC98\Lib
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You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
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a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
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b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
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b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
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NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
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---Step 4
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Step 4: TTD Graphics files
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Copy the following files from Transport Tycoon Deluxe to the data folder
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@ -80,14 +77,14 @@ Copy the following files from Transport Tycoon Deluxe to the data folder
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* trgcr.grf
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* trghr.grf
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* trgir.grf
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* trgtr.grf
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* trgtr.grf
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---Step 5
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Step 5: Compiling
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Open trunk/ttd.dsw
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Open trunk/openttd.dsw
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Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
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Build menu > Set active configuration > Select: "openttd - Win32 Release"
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Compile...
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@ -96,10 +93,12 @@ Now it should work, it worked for me :)
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From r1319 you can compile branch/map in Debug mode (by Bociusz)
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
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For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
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Go ahead and make that patch! Happy Hacking! :)
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Originally written by Dribbel
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Project file updating by Bociusz
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Project file updating by Bociusz
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@ -198,13 +198,7 @@ InputPath=.\lang\italian.txt
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# Begin Source File
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SOURCE=.\lang\lithuanian.txt
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# Begin Custom Build
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InputPath=.\lang\lithuanian.txt
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"lang\lithuanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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strgen\debug\strgen.exe lang\lithuanian.txt
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# End Custom Build
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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@ -208,7 +208,8 @@
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<File
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RelativePath=".\lang\lithuanian.txt">
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<FileConfiguration
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Name="Debug|Win32">
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Name="Debug|Win32"
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ExcludedFromBuild="TRUE">
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<Tool
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Name="VCCustomBuildTool"
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Description="Generating lithuanian language file"
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