(svn r14284) -Fix (r13958): Trains would not look ahead and extend their reservation on a waypoint tile in all cases.

This commit is contained in:
michi_cc 2008-09-09 18:47:53 +00:00
parent 0757669c49
commit a7a7e2d3cc
1 changed files with 2 additions and 2 deletions

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@ -2325,8 +2325,8 @@ static void CheckNextTrainTile(Vehicle *v)
/* Don't do any look-ahead if path_backoff_interval is 255. */
if (_settings_game.pf.path_backoff_interval == 255) return;
/* Exit if we reached our destination or are inside a depot. */
if ((v->tile == v->dest_tile && !v->current_order.IsType(OT_GOTO_STATION)) || v->u.rail.track & TRACK_BIT_DEPOT) return;
/* Exit if we reached our destination depot or are inside a depot. */
if ((v->tile == v->dest_tile && v->current_order.IsType(OT_GOTO_DEPOT)) || v->u.rail.track & TRACK_BIT_DEPOT) return;
/* Exit if we are on a station tile and are going to stop. */
if (IsRailwayStationTile(v->tile) && v->current_order.ShouldStopAtStation(v, GetStationIndex(v->tile))) return;
/* Exit if the current order doesn't have a destination, but the train has orders. */