(svn r2274) - Codechange: some comments, parentheses and EngineID typedef for engine_type

This commit is contained in:
Darkvater 2005-05-06 16:13:44 +00:00
parent 61ca460457
commit adf929fef5
3 changed files with 8 additions and 7 deletions

View File

@ -955,7 +955,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
/* 2. We are selling the first engine, some special action might be required
* here, so take attention */
if (flags & DC_EXEC && v == first) {
if ((flags & DC_EXEC) && v == first) {
Vehicle *new_f = first->next;
/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
@ -1043,7 +1043,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/* 3. If it is still a valid train after selling, update its acceleration */
if (flags & DC_EXEC && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
if ((flags & DC_EXEC) && first != NULL && first->subtype == TS_Front_Engine) UpdateTrainAcceleration(first);
} break;
}
return cost;

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@ -9,6 +9,7 @@
#endif
typedef uint16 UnitID; //! All unitnumber stuff is of this type (or anyway, should be)
typedef uint16 EngineID; //! All enginenumbers should be of this type
// Prices and also the fractional part.
VARDEF Prices _price;

View File

@ -26,9 +26,9 @@ enum VehStatus {
// 1 and 3 do not appear to be used
typedef enum TrainSubtypes {
TS_Front_Engine = 0,
TS_Not_First = 2,
TS_Free_Car = 4,
TS_Front_Engine = 0, // Leading engine of a train
TS_Not_First = 2, // Wagon or additional engine
TS_Free_Car = 4, // First in a wagon chain (in depot)
} TrainSubtype;
/* Effect vehicle types */
@ -161,7 +161,7 @@ struct Vehicle {
byte z_height; // z-height of vehicle sprite
int8 x_offs; // x offset for vehicle sprite
int8 y_offs; // y offset for vehicle sprite
uint16 engine_type;
EngineID engine_type;
// for randomized variational spritegroups
// bitmask used to resolve them; parts of it get reseeded when triggers
@ -366,7 +366,7 @@ static inline uint16 GetVehiclePoolSize(void)
/**
* Check if a Vehicle really exists.
*/
static inline bool IsValidVehicle(Vehicle* v)
static inline bool IsValidVehicle(const Vehicle *v)
{
return v->type != 0;
}