(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.

This commit is contained in:
rubidium 2008-12-23 09:47:42 +00:00
parent d95a485108
commit ae96ca635c
9 changed files with 73 additions and 73 deletions

View File

@ -18,7 +18,7 @@
#include "table/strings.h"
/** Very ugly temporary hack !!! */
void NetworkTCPSocketHandler::Initialize()
void NetworkClientSocket::Initialize()
{
this->sock = INVALID_SOCKET;
@ -37,7 +37,7 @@ void NetworkTCPSocketHandler::Initialize()
this->command_queue = NULL;
}
void NetworkTCPSocketHandler::Destroy()
void NetworkClientSocket::Destroy()
{
closesocket(this->sock);
this->writable = false;
@ -67,7 +67,7 @@ void NetworkTCPSocketHandler::Destroy()
* @return the new status
* TODO: needs to be splitted when using client and server socket packets
*/
NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
NetworkRecvStatus NetworkClientSocket::CloseConnection()
{
NetworkCloseClient(this);
@ -90,7 +90,7 @@ NetworkRecvStatus NetworkTCPSocketHandler::CloseConnection()
* if the OS-network-buffer is full)
* @param packet the packet to send
*/
void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
void NetworkClientSocket::Send_Packet(Packet *packet)
{
Packet *p;
assert(packet != NULL);
@ -116,7 +116,7 @@ void NetworkTCPSocketHandler::Send_Packet(Packet *packet)
* data right now (full network-buffer, it happens ;))
* 3) sending took too long
*/
bool NetworkTCPSocketHandler::Send_Packets()
bool NetworkClientSocket::Send_Packets()
{
ssize_t res;
Packet *p;
@ -165,7 +165,7 @@ bool NetworkTCPSocketHandler::Send_Packets()
* @param status the variable to store the status into
* @return the received packet (or NULL when it didn't receive one)
*/
Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
Packet *NetworkClientSocket::Recv_Packet(NetworkRecvStatus *status)
{
ssize_t res;
Packet *p;
@ -244,7 +244,7 @@ Packet *NetworkTCPSocketHandler::Recv_Packet(NetworkRecvStatus *status)
return p;
}
bool NetworkTCPSocketHandler::IsPacketQueueEmpty()
bool NetworkClientSocket::IsPacketQueueEmpty()
{
return this->packet_queue == NULL;
}

View File

@ -85,7 +85,7 @@ enum ClientStatus {
};
/** Base socket handler for all TCP sockets */
class NetworkTCPSocketHandler : public NetworkSocketHandler {
class NetworkClientSocket : public NetworkSocketHandler {
/* TODO: rewrite into a proper class */
private:
Packet *packet_queue; ///< Packets that are awaiting delivery
@ -114,7 +114,7 @@ public:
inline NetworkClientInfo *GetInfo() const
{
extern NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
extern NetworkClientSocket _clients[MAX_CLIENTS];
return &_network_client_info[this - _clients];
}
};

View File

@ -85,7 +85,7 @@ extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
NetworkTCPSocketHandler _clients[MAX_CLIENTS];
NetworkClientSocket _clients[MAX_CLIENTS];
@ -146,11 +146,11 @@ NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
/**
* Return the client state given it's client-identifier
* @param client_id the ClientID to search for
* @return return a pointer to the corresponding NetworkTCPSocketHandler struct or NULL when not found
* @return return a pointer to the corresponding NetworkClientSocket struct or NULL when not found
*/
NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id)
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->client_id == client_id) return cs;
@ -161,7 +161,7 @@ NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id)
// NetworkGetClientName is a server-safe function to get the name of the client
// if the user did not send it yet, Client #<no> is used.
void NetworkGetClientName(char *client_name, size_t size, const NetworkTCPSocketHandler *cs)
void NetworkGetClientName(char *client_name, size_t size, const NetworkClientSocket *cs)
{
const NetworkClientInfo *ci = cs->GetInfo();
@ -256,7 +256,7 @@ void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool se
}
// Calculate the frame-lag of a client
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs)
uint NetworkCalculateLag(const NetworkClientSocket *cs)
{
int lag = cs->last_frame_server - cs->last_frame;
// This client has missed his ACK packet after 1 DAY_TICKS..
@ -290,7 +290,7 @@ static void ServerStartError(const char *error)
NetworkError(STR_NETWORK_ERR_SERVER_START);
}
static void NetworkClientError(NetworkRecvStatus res, NetworkTCPSocketHandler* cs)
static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
{
// First, send a CLIENT_ERROR to the server, so he knows we are
// disconnection (and why!)
@ -417,9 +417,9 @@ void ParseConnectionString(const char **company, const char **port, char *connec
// Creates a new client from a socket
// Used both by the server and the client
static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
static NetworkClientSocket *NetworkAllocClient(SOCKET s)
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
byte client_no = 0;
if (_network_server) {
@ -453,7 +453,7 @@ static NetworkTCPSocketHandler *NetworkAllocClient(SOCKET s)
}
// Close a connection
void NetworkCloseClient(NetworkTCPSocketHandler *cs)
void NetworkCloseClient(NetworkClientSocket *cs)
{
NetworkClientInfo *ci;
// Socket is already dead
@ -469,7 +469,7 @@ void NetworkCloseClient(NetworkTCPSocketHandler *cs)
NetworkErrorCode errorno = NETWORK_ERROR_CONNECTION_LOST;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
@ -559,7 +559,7 @@ static bool NetworkConnect(const char *hostname, int port)
static void NetworkAcceptClients()
{
struct sockaddr_in sin;
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
uint i;
bool banned;
@ -667,7 +667,7 @@ static bool NetworkListen()
// Close all current connections
static void NetworkClose()
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (!_network_server) {
@ -702,7 +702,7 @@ static void NetworkClose()
// Inits the network (cleans sockets and stuff)
static void NetworkInitialize()
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
_local_command_queue = NULL;
@ -890,7 +890,7 @@ bool NetworkServerStart()
void NetworkReboot()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_NEWGAME)(cs);
cs->Send_Packets();
@ -904,7 +904,7 @@ void NetworkReboot()
void NetworkDisconnect()
{
if (_network_server) {
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
SEND_COMMAND(PACKET_SERVER_SHUTDOWN)(cs);
cs->Send_Packets();
@ -921,7 +921,7 @@ void NetworkDisconnect()
// Receives something from the network
static bool NetworkReceive()
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
int n;
fd_set read_fd, write_fd;
struct timeval tv;
@ -976,7 +976,7 @@ static bool NetworkReceive()
// This sends all buffered commands (if possible)
static void NetworkSend()
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->writable) {
cs->Send_Packets();

View File

@ -901,7 +901,7 @@ void NetworkClient_Connected()
}
// Reads the packets from the socket-stream, if available
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
NetworkRecvStatus res = NETWORK_RECV_STATUS_OKAY;

View File

@ -19,7 +19,7 @@ DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs);
NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientSocket *cs);
void NetworkClient_Connected();
#endif /* ENABLE_NETWORK */

View File

@ -16,7 +16,7 @@
#include "../company_func.h"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp)
{
CommandPacket* new_cp = MallocT<CommandPacket>(1);
@ -79,7 +79,7 @@ void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, Comma
/* Only the local client (in this case, the server) gets the callback */
c.callback = 0;
/* And we queue it for delivery to the clients */
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
if (cs->status > STATUS_MAP_WAIT) NetworkAddCommandQueue(cs, &c);
}

View File

@ -125,7 +125,7 @@ extern CommandPacket *_local_command_queue;
// Here we keep track of the clients
// (and the client uses [0] for his own communication)
extern NetworkTCPSocketHandler _clients[MAX_CLIENTS];
extern NetworkClientSocket _clients[MAX_CLIENTS];
void NetworkTCPQueryServer(const char* host, unsigned short port);
@ -136,15 +136,15 @@ void UpdateNetworkGameWindow(bool unselect);
bool IsNetworkCompatibleVersion(const char *version);
void NetworkExecuteCommand(CommandPacket *cp);
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp);
void NetworkAddCommandQueue(NetworkClientSocket *cs, CommandPacket *cp);
// from network.c
void NetworkCloseClient(NetworkTCPSocketHandler *cs);
void NetworkCloseClient(NetworkClientSocket *cs);
void CDECL NetworkTextMessage(NetworkAction action, ConsoleColour color, bool self_send, const char *name, const char *str, ...);
void NetworkGetClientName(char *clientname, size_t size, const NetworkTCPSocketHandler *cs);
uint NetworkCalculateLag(const NetworkTCPSocketHandler *cs);
void NetworkGetClientName(char *clientname, size_t size, const NetworkClientSocket *cs);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
byte NetworkGetCurrentLanguageIndex();
NetworkTCPSocketHandler *NetworkFindClientStateFromClientID(ClientID client_id);
NetworkClientSocket *NetworkFindClientStateFromClientID(ClientID client_id);
char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last);
bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
@ -154,8 +154,8 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH]);
#define DEF_CLIENT_RECEIVE_COMMAND(type) NetworkRecvStatus NetworkPacketReceive_ ## type ## _command(Packet *p)
#define DEF_CLIENT_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command()
#define DEF_CLIENT_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkTCPSocketHandler *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkTCPSocketHandler *cs)
#define DEF_SERVER_RECEIVE_COMMAND(type) void NetworkPacketReceive_ ## type ## _command(NetworkClientSocket *cs, Packet *p)
#define DEF_SERVER_SEND_COMMAND(type) void NetworkPacketSend_ ## type ## _command(NetworkClientSocket *cs)
#define DEF_SERVER_SEND_COMMAND_PARAM(type) void NetworkPacketSend_ ## type ## _command
#define SEND_COMMAND(type) NetworkPacketSend_ ## type ## _command

View File

@ -33,14 +33,14 @@
// This file handles all the server-commands
static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs);
static void NetworkHandleCommandQueue(NetworkClientSocket* cs);
// **********
// Sending functions
// DEF_SERVER_SEND_COMMAND has parameter: NetworkTCPSocketHandler *cs
// DEF_SERVER_SEND_COMMAND has parameter: NetworkClientSocket *cs
// **********
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkTCPSocketHandler *cs, NetworkClientInfo *ci)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CLIENT_INFO)(NetworkClientSocket *cs, NetworkClientInfo *ci)
{
//
// Packet: SERVER_CLIENT_INFO
@ -75,7 +75,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
/* Make a list of all clients per company */
char clients[MAX_COMPANIES][NETWORK_CLIENTS_LENGTH];
NetworkTCPSocketHandler *csi;
NetworkClientSocket *csi;
memset(clients, 0, sizeof(clients));
/* Add the local player (if not dedicated) */
@ -128,7 +128,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error)
{
//
// Packet: SERVER_ERROR
@ -147,7 +147,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs,
// Only send when the current client was in game
if (cs->status > STATUS_AUTH) {
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkGetClientName(client_name, sizeof(client_name), cs);
@ -179,7 +179,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs,
NetworkCloseClient(cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkTCPSocketHandler *cs)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
{
//
// Packet: PACKET_SERVER_CHECK_NEWGRFS
@ -207,7 +207,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkTCPSocketHandl
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandler *cs, NetworkPasswordType type)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientSocket *cs, NetworkPasswordType type)
{
//
// Packet: SERVER_NEED_PASSWORD
@ -238,7 +238,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
//
Packet *p;
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
// Invalid packet when status is AUTH or higher
if (cs->status >= STATUS_AUTH) return;
@ -271,7 +271,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WAIT)
// uint8: Clients awaiting map
//
int waiting = 0;
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
Packet *p;
// Count how many clients are waiting in the queue
@ -363,7 +363,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
fclose(file_pointer);
{
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
bool new_map_client = false;
// Check if there is a client waiting for receiving the map
// and start sending him the map
@ -400,7 +400,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
}
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkTCPSocketHandler *cs, ClientID client_id)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_JOIN)(NetworkClientSocket *cs, ClientID client_id)
{
//
// Packet: SERVER_JOIN
@ -466,7 +466,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SYNC)
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs, CommandPacket *cp)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkClientSocket *cs, CommandPacket *cp)
{
//
// Packet: SERVER_COMMAND
@ -497,7 +497,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_COMMAND)(NetworkTCPSocketHandler *cs
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkClientSocket *cs, NetworkAction action, ClientID client_id, bool self_send, const char *msg)
{
//
// Packet: SERVER_CHAT
@ -518,7 +518,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, N
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, NetworkErrorCode errorno)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno)
{
//
// Packet: SERVER_ERROR_QUIT
@ -537,7 +537,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, const char *leavemsg)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_QUIT)(NetworkClientSocket *cs, ClientID client_id, const char *leavemsg)
{
//
// Packet: SERVER_ERROR_QUIT
@ -582,7 +582,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME)
cs->Send_Packet(p);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command)
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command)
{
Packet *p = NetworkSend_Init(PACKET_SERVER_RCON);
@ -593,7 +593,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, u
// **********
// Receiving functions
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkTCPSocketHandler *cs, Packet *p
// DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p
// **********
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
@ -749,7 +749,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_GETMAP)
{
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
// The client was never joined.. so this is impossible, right?
// Ignore the packet, give the client a warning, and close his connection
@ -777,7 +777,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
// Client has the map, now start syncing
if (cs->status == STATUS_DONE_MAP && !cs->has_quit) {
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
NetworkGetClientName(client_name, sizeof(client_name), cs);
@ -847,7 +847,7 @@ static bool CheckCommandFlags(const CommandPacket *cp, const NetworkClientInfo *
*/
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
{
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
const NetworkClientInfo *ci;
byte callback;
@ -954,7 +954,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
{
// This packets means a client noticed an error and is reporting this
// to us. Display the error and report it to the other clients
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
NetworkErrorCode errorno = (NetworkErrorCode)p->Recv_uint8();
@ -986,7 +986,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
{
// The client wants to leave. Display this and report it to the other
// clients.
NetworkTCPSocketHandler *new_cs;
NetworkClientSocket *new_cs;
char str[100];
char client_name[NETWORK_CLIENT_NAME_LENGTH];
@ -1050,7 +1050,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, const char *msg, ClientID from_id)
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
const NetworkClientInfo *ci, *ci_own, *ci_to;
switch (desttype) {
@ -1246,7 +1246,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_RCON)
}
// The layout for the receive-functions by the server
typedef void NetworkServerPacket(NetworkTCPSocketHandler *cs, Packet *p);
typedef void NetworkServerPacket(NetworkClientSocket *cs, Packet *p);
// This array matches PacketType. At an incoming
@ -1335,7 +1335,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
// Send a packet to all clients with updated info about this client_id
void NetworkUpdateClientInfo(ClientID client_id)
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(client_id);
if (ci == NULL) return;
@ -1450,7 +1450,7 @@ bool NetworkFindName(char new_name[NETWORK_CLIENT_NAME_LENGTH])
}
// Reads a packet from the stream
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
bool NetworkServer_ReadPackets(NetworkClientSocket *cs)
{
Packet *p;
NetworkRecvStatus res;
@ -1468,7 +1468,7 @@ bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs)
}
// Handle the local command-queue
static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
static void NetworkHandleCommandQueue(NetworkClientSocket* cs)
{
CommandPacket *cp;
@ -1483,7 +1483,7 @@ static void NetworkHandleCommandQueue(NetworkTCPSocketHandler* cs)
// This is called every tick if this is a _network_server
void NetworkServer_Tick(bool send_frame)
{
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
bool send_sync = false;
#endif
@ -1603,7 +1603,7 @@ void NetworkServerShowStatusToConsole()
"active"
};
NetworkTCPSocketHandler *cs;
NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) {
int lag = NetworkCalculateLag(cs);
const NetworkClientInfo *ci = cs->GetInfo();

View File

@ -8,13 +8,13 @@
#ifdef ENABLE_NETWORK
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkTCPSocketHandler *cs, ClientID client_id, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkTCPSocketHandler *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientSocket *cs, ClientID client_id, NetworkErrorCode errorno);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, NetworkErrorCode error);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN);
DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkTCPSocketHandler *cs, uint16 color, const char *command);
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientSocket *cs, uint16 color, const char *command);
bool NetworkServer_ReadPackets(NetworkTCPSocketHandler *cs);
bool NetworkServer_ReadPackets(NetworkClientSocket *cs);
void NetworkServer_Tick(bool send_frame);
#else /* ENABLE_NETWORK */