Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)

Increased height of small station building bounding box to cover the build rather than just the platform.
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PeterN 2021-05-12 21:35:48 +01:00 committed by GitHub
parent 3e7e2d9ca3
commit ba193f2e23
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1 changed files with 2 additions and 2 deletions

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@ -71,13 +71,13 @@ static const DrawTileSeqStruct _station_display_datas_1[] = {
};
static const DrawTileSeqStruct _station_display_datas_2[] = {
TILE_SEQ_LINE( 0, 0, 0, 16, 5, 2, SPR_RAIL_PLATFORM_BUILDING_X | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 0, 0, 16, 5, 15, SPR_RAIL_PLATFORM_BUILDING_X | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 11, 0, 16, 5, 2, SPR_RAIL_PLATFORM_X_FRONT | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};
static const DrawTileSeqStruct _station_display_datas_3[] = {
TILE_SEQ_LINE( 0, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_BUILDING_Y | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE( 0, 0, 0, 5, 16, 15, SPR_RAIL_PLATFORM_BUILDING_Y | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_LINE(11, 0, 0, 5, 16, 2, SPR_RAIL_PLATFORM_Y_FRONT | (1U << PALETTE_MODIFIER_COLOUR))
TILE_SEQ_END()
};