(svn r18134) -Codechange: scale the offset of the text/vehicle in the vehicle lists based on the font and the unit numbers in the list

This commit is contained in:
rubidium 2009-11-17 09:09:20 +00:00
parent a808623b24
commit bdb118aa69
3 changed files with 24 additions and 5 deletions

View File

@ -15,7 +15,6 @@
#include "textbuf_gui.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "vehicle_gui_base.h"
#include "vehicle_base.h"
#include "group.h"
#include "strings_func.h"
@ -27,6 +26,7 @@
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "tilehighlight_func.h"
#include "vehicle_gui_base.h"
#include "table/strings.h"
#include "table/sprites.h"

View File

@ -100,6 +100,22 @@ void BaseVehicleListWindow::BuildVehicleList(Owner owner, uint16 index, uint16 w
GenerateVehicleSortList(&this->vehicles, this->vehicle_type, owner, index, window_type);
uint unitnumber = 0;
for (const Vehicle **v = this->vehicles.Begin(); v != this->vehicles.End(); v++) {
unitnumber = max<uint>(unitnumber, (*v)->unitnumber);
}
/* Because 111 is much less wide than e.g. 999 we use the
* wider numbers to determine the width instead of just
* the random number that it seems to be. */
if (unitnumber >= 1000) {
this->max_unitnumber = 9999;
} else if (unitnumber >= 100) {
this->max_unitnumber = 999;
} else {
this->max_unitnumber = 99;
}
this->vehicles.RebuildDone();
this->vscroll.SetCount(this->vehicles.Length());
}
@ -827,11 +843,13 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
int right = r.right - WD_MATRIX_RIGHT;
bool rtl = _dynlang.text_dir == TD_RTL;
int text_left = left + (rtl ? 0 : 19);
int text_right = right - (rtl ? 19 : 0);
SetDParam(0, this->max_unitnumber);
int text_offset = GetStringBoundingBox(STR_JUST_INT).width + WD_FRAMERECT_RIGHT;
int text_left = left + (rtl ? 0 : text_offset);
int text_right = right - (rtl ? text_offset : 0);
int orderlist_left = left + (rtl ? 0 : 138);
int orderlist_right = right - (rtl ? 138 : 0);
int orderlist_left = left + (rtl ? 0 : 120 + text_offset);
int orderlist_right = right - (rtl ? 120 + text_offset : 0);
int vehicle_button_x = rtl ? right - 8 : left;

View File

@ -20,6 +20,7 @@ struct BaseVehicleListWindow: public Window {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
UnitID max_unitnumber; ///< The maximum UnitID
static const StringID vehicle_sorter_names[];
static GUIVehicleList::SortFunction * const vehicle_sorter_funcs[];