Codefix: some minor errors in tcp-game protocol documentation

This commit is contained in:
Rubidium 2024-03-23 22:01:57 +01:00 committed by rubidium42
parent 018944dc20
commit c01bf06ee1
1 changed files with 3 additions and 4 deletions

View File

@ -211,14 +211,14 @@ protected:
/**
* The client tells the server about the identity of the client:
* string Name of the client (max NETWORK_NAME_LENGTH).
* uint8_t ID of the company to play as (1..MAX_COMPANIES).
* uint8_t ID of the company to play as (1..MAX_COMPANIES, or COMPANY_SPECTATOR).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_IDENTIFY(Packet &p);
/**
* Indication to the client that it needs to authenticate:
* bool Whether to use the password in the key exchange.
* uint8_t The \c NetworkAuthenticationMethod to use.
* 32 * uint8_t Public key of the server.
* 24 * uint8_t Nonce for the key exchange.
* @param p The packet that was just received.
@ -236,8 +236,8 @@ protected:
/**
* Send the response to the authentication request:
* 32 * uint8_t Public key of the client.
* 8 * uint8_t Random message that got encoded and signed.
* 16 * uint8_t Message authentication code.
* 8 * uint8_t Random message that got encoded and signed.
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_AUTH_RESPONSE(Packet &p);
@ -267,7 +267,6 @@ protected:
/**
* Request the map from the server.
* uint32_t NewGRF version (release versions of OpenTTD only).
* @param p The packet that was just received.
*/
virtual NetworkRecvStatus Receive_CLIENT_GETMAP(Packet &p);