(svn r6049) -Codechange: forgot EngineRenew in r6047

-Codechange: cleaned up the EngineRenew code a bit (coding style mostly)
-Codechange: forgot the correct comment in station_cmd
-Codechange: move pool-stuff to engine.h, like we always do
This commit is contained in:
truelight 2006-08-22 16:22:07 +00:00
parent a4d7fa19c7
commit c0f352670a
4 changed files with 54 additions and 35 deletions

View File

@ -453,19 +453,13 @@ enum {
MemoryPool _engine_renew_pool = { "EngineRe", ENGINE_RENEW_POOL_MAX_BLOCKS, ENGINE_RENEW_POOL_BLOCK_SIZE_BITS, sizeof(EngineRenew), &EngineRenewPoolNewBlock, NULL, 0, 0, NULL };
static inline uint16 GetEngineRenewPoolSize(void)
{
return _engine_renew_pool.total_items;
}
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL) if (er->from != INVALID_ENGINE)
#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
static void EngineRenewPoolNewBlock(uint start_item)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS_FROM(er, start_item) {
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL) if (er->from != INVALID_ENGINE) {
er->index = start_item++;
er->from = INVALID_ENGINE;
}
@ -476,12 +470,14 @@ static EngineRenew *AllocateEngineRenew(void)
{
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
if (er->from == INVALID_ENGINE) {
er->to = INVALID_ENGINE;
er->next = NULL;
return er;
}
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL) if (er->from != INVALID_ENGINE) {
if (IsValidEngineRenew(er)) continue;
er->to = INVALID_ENGINE;
er->next = NULL;
return er;
}
/* Check if we can add a block to the pool */
@ -495,7 +491,8 @@ static EngineRenew *AllocateEngineRenew(void)
* engine type from the given renewlist */
static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
{
EngineRenew *er = (EngineRenew*)erl; /* Fetch first element */
EngineRenew *er = (EngineRenew *)erl;
while (er) {
if (er->from == engine) return er;
er = er->next;
@ -505,12 +502,13 @@ static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine)
void RemoveAllEngineReplacement(EngineRenewList *erl)
{
EngineRenew *er = (EngineRenew*)(*erl); /* Fetch first element */
EngineRenew *er = (EngineRenew *)(*erl);
while (er) {
er->from = INVALID_ENGINE; /* "Deallocate" all elements */
er->from = INVALID_ENGINE; // "Deallocate" elements
er = er->next;
}
*erl = NULL; /* Empty list */
*erl = NULL; // Empty list
}
EngineID EngineReplacement(EngineRenewList erl, EngineID engine)
@ -523,7 +521,7 @@ int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID n
{
EngineRenew *er;
// Check if the old vehicle is already in the list
/* Check if the old vehicle is already in the list */
er = GetEngineReplacement(*erl, old_engine);
if (er != NULL) {
if (flags & DC_EXEC) er->to = new_engine;
@ -536,9 +534,10 @@ int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID n
if (flags & DC_EXEC) {
er->from = old_engine;
er->to = new_engine;
er->next = (EngineRenew*)(*erl); /* Resolve the first element in the list */
*erl = (EngineRenewList)er; /* Insert before the first element */
/* Insert before the first element */
er->next = (EngineRenew *)(*erl);
*erl = (EngineRenewList)er;
}
return 0;
@ -546,27 +545,29 @@ int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID n
int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags)
{
EngineRenew *er = (EngineRenew*)(*erl); /* Start at the first element */
EngineRenew *er = (EngineRenew *)(*erl);
EngineRenew *prev = NULL;
while (er)
{
if (er->from == engine) {
if (flags & DC_EXEC) {
if (prev == NULL) { /* First element */
(*erl) = (EngineRenewList)er->next; /* The second becomes the new first element */
if (prev == NULL) { // First element
/* The second becomes the new first element */
*erl = (EngineRenewList)er->next;
} else {
prev->next = er->next; /* Cut this element out */
/* Cut this element out */
prev->next = er->next;
}
er->from = INVALID_ENGINE; /* Deallocate */
er->from = INVALID_ENGINE; // Deallocate
}
return 0;
}
prev = er;
er = er->next; /* Look at next element */
er = er->next;
}
return CMD_ERROR; /* Not found? */
return CMD_ERROR;
}
static const SaveLoad _engine_renew_desc[] = {
@ -583,10 +584,8 @@ static void Save_ERNW(void)
EngineRenew *er;
FOR_ALL_ENGINE_RENEWS(er) {
if (er->from != INVALID_ENGINE) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}

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@ -224,7 +224,7 @@ static inline const RoadVehicleInfo* RoadVehInfo(EngineID e)
* it.
*/
struct EngineRenew {
uint16 index;
EngineRenewID index;
EngineID from;
EngineID to;
struct EngineRenew *next;
@ -239,6 +239,25 @@ typedef struct EngineRenew EngineRenew;
*/
extern MemoryPool _engine_renew_pool;
/**
* Get the current size of the EngineRenewPool
*/
static inline uint16 GetEngineRenewPoolSize(void)
{
return _engine_renew_pool.total_items;
}
/**
* Check if a EngineRenew really exists.
*/
static inline bool IsValidEngineRenew(const EngineRenew *er)
{
return er->from != INVALID_ENGINE;
}
#define FOR_ALL_ENGINE_RENEWS_FROM(er, start) for (er = GetEngineRenew(start); er != NULL; er = (er->index + 1 < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1) : NULL) if (er->from != INVALID_ENGINE) if (IsValidEngineRenew(er))
#define FOR_ALL_ENGINE_RENEWS(er) FOR_ALL_ENGINE_RENEWS_FROM(er, 0)
/**
* DO NOT USE outside of engine.c. Is
* placed here so the only exception to this rule, the saveload code, can use

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@ -48,6 +48,7 @@ typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits an
typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
typedef uint32 CursorID;
typedef uint16 EngineID; ///< All enginenumbers should be of this type
typedef uint16 EngineRenewID;
typedef uint16 UnitID; ///< All unitnumber stuff is of this type (or anyway, should be)
typedef uint32 WindowNumber;

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@ -52,7 +52,7 @@ static void StationPoolNewBlock(uint start_item)
Station *st;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* This is just a temporary stage, this will be removed. */
* TODO - This is just a temporary stage, this will be removed. */
for (st = GetStation(start_item); st != NULL; st = (st->index + 1 < GetStationPoolSize()) ? GetStation(st->index + 1) : NULL) st->index = start_item++;
}