(svn r40) Final slope graphics fix

This commit is contained in:
dominik 2004-08-13 18:27:33 +00:00
parent ecb6f670b0
commit ca120eedad
13 changed files with 120 additions and 8 deletions

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@ -514,6 +514,11 @@ static void DrawTile_Clear(TileInfo *ti)
uint GetSlopeZ_Clear(TileInfo *ti) { return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z; }
uint GetSlopeTileh_Clear(TileInfo *ti)
{
return ti->tileh;
}
static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo *ac)
{
/* unused */
@ -803,4 +808,5 @@ const TileTypeProcs _tile_type_clear_procs = {
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
};

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@ -13,6 +13,10 @@ static uint GetSlopeZ_Dummy(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeZ_Dummy(TileInfo *ti) {
return ti->tileh;
}
static int32 ClearTile_Dummy(uint tile, byte flags) {
return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
}
@ -68,5 +72,6 @@ const TileTypeProcs _tile_type_dummy_procs = {
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Dummy, /* get_slope_tileh_proc */
};

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@ -334,6 +334,10 @@ static uint GetSlopeZ_Industry(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Industry(TileInfo *ti) {
return 0;
}
static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo *ac)
{
int m5 = _map5[tile];
@ -1819,6 +1823,7 @@ const TileTypeProcs _tile_type_industry_procs = {
GetProducedCargo_Industry, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Industry, /* get_slope_tileh_proc */
};
static const byte _industry_desc[] = {

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@ -237,22 +237,34 @@ uint GetSlopeZ(int x, int y)
assert(z < 256);
*/
return _tile_type_procs[ti.type]->get_slope_z_proc(&ti);
}
/* TODO: add check if this tile has a foundation or not. Since this can't be done easily with the
current landscape arrays, we might have to add a new TileTypeProc. */
bool hasFoundation(uint tile)
// direction=true: check for foundation in east and south corner
// direction=false: check for foundation in west and south corner
bool hasFoundation(TileInfo *ti, bool direction)
{
return true;
bool south, other; // southern corner and east/west corner
uint slope = _tile_type_procs[ti->type]->get_slope_tileh_proc(ti);
south = ((ti->tileh) & 2) != (slope & 2);
if(direction)
other = ((ti->tileh) & 4) != (slope & 4);
else
other = ((ti->tileh) & 1) != (slope & 1);
return south || other;
}
void DrawFoundation(TileInfo *ti, uint f)
{
uint32 sprite_base = SPR_SLOPES_BASE-14;
if(hasFoundation( TILE_FROM_XY(ti->x, ti->y-1) )) sprite_base += 22; // foundation in NW direction
if(hasFoundation( TILE_FROM_XY(ti->x-1, ti->y) )) sprite_base += 22*2; // foundation in NE direction
TileInfo ti2;
FindLandscapeHeight(&ti2, ti->x, ti->y-1);
if(hasFoundation( &ti2, true )) sprite_base += 22; // foundation in NW direction
FindLandscapeHeight(&ti2, ti->x-1, ti->y);
if(hasFoundation( &ti2, false )) sprite_base += 22*2; // foundation in NE direction
if (f < 15) {
// leveled foundation

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@ -1694,6 +1694,28 @@ uint GetSlopeZ_Track(TileInfo *ti)
return z;
}
uint GetSlopeTileh_Track(TileInfo *ti)
{
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0x80) == 0) {
uint f = GetRailFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return 0;
}
// inclined foundation
return _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xC0) == 0xC0) {
// depot or checkpoint
return 0;
}
}
return ti->tileh;
}
static void GetAcceptedCargo_Track(uint tile, AcceptedCargo *ac)
{
/* not used */
@ -1949,4 +1971,5 @@ const TileTypeProcs _tile_type_rail_procs = {
NULL, /* get_produced_cargo_proc */
VehicleEnter_Track, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Track, /* get_slope_tileh_proc */
};

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@ -875,7 +875,29 @@ uint GetSlopeZ_Road(TileInfo *ti)
}
return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
}
return z;
return z; // normal Z if no slope
}
uint GetSlopeTileh_Road(TileInfo *ti)
{
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return 0;
}
// inclined foundation
return _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xF0) == 0x20) {
// depot
return 0;
}
}
return ti->tileh;
}
static void GetAcceptedCargo_Road(uint tile, AcceptedCargo *ac)
@ -1129,4 +1151,5 @@ const TileTypeProcs _tile_type_road_procs = {
NULL, /* get_produced_cargo_proc */
VehicleEnter_Road, /* vehicle_enter_tile_proc */
VehicleLeave_Road, /* vehicle_leave_tile_proc */
GetSlopeTileh_Road, /* get_slope_tileh_proc */
};

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@ -1778,6 +1778,11 @@ static uint GetSlopeZ_Station(TileInfo *ti)
return z;
}
static uint GetSlopeTileh_Station(TileInfo *ti)
{
return 0;
}
static void GetAcceptedCargo_Station(uint tile, AcceptedCargo *ac)
{
/* not used */
@ -2451,6 +2456,7 @@ const TileTypeProcs _tile_type_station_procs = {
NULL, /* get_produced_cargo_proc */
VehicleEnter_Station, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Station, /* get_slope_tileh_proc */
};

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@ -103,6 +103,11 @@ static uint GetSlopeZ_Town(TileInfo *ti)
return (uint16) z;
}
static uint GetSlopeTileh_Town(TileInfo *ti)
{
return ti->tileh;
}
static void AnimateTile_Town(uint tile)
{
int old;
@ -1772,6 +1777,7 @@ const TileTypeProcs _tile_type_town_procs = {
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Town, /* get_slope_tileh_proc */
};

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@ -332,6 +332,10 @@ static uint GetSlopeZ_Trees(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Trees(TileInfo *ti) {
return ti->tileh;
}
static int32 ClearTile_Trees(uint tile, byte flags) {
int num;
@ -644,4 +648,5 @@ const TileTypeProcs _tile_type_trees_procs = {
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Trees, /* get_slope_tileh_proc */
};

2
ttd.h
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@ -242,6 +242,7 @@ typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
* other bits that can be set? */
typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
typedef uint GetSlopeTilehProc(TileInfo *ti);
typedef struct {
DrawTileProc *draw_tile_proc;
@ -257,6 +258,7 @@ typedef struct {
GetProducedCargoProc *get_produced_cargo_proc;
VehicleEnterTileProc *vehicle_enter_tile_proc;
VehicleLeaveTileProc *vehicle_leave_tile_proc;
GetSlopeTilehProc *get_slope_tileh_proc;
} TileTypeProcs;

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@ -1198,6 +1198,12 @@ static uint GetSlopeZ_TunnelBridge(TileInfo *ti) {
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + z;
}
static uint GetSlopeTileh_TunnelBridge(TileInfo *ti) {
// not accurate, but good enough for slope graphics drawing
return 0;
}
static void GetAcceptedCargo_TunnelBridge(uint tile, AcceptedCargo *ac)
{
/* not used */
@ -1478,4 +1484,5 @@ const TileTypeProcs _tile_type_tunnelbridge_procs = {
NULL, /* get_produced_cargo_proc */
VehicleEnter_TunnelBridge, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_TunnelBridge, /* get_slope_tileh_proc */
};

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@ -106,6 +106,11 @@ static uint GetSlopeZ_Unmovable(TileInfo *ti)
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
static uint GetSlopeTileh_Unmovable(TileInfo *ti)
{
return 0;
}
static int32 ClearTile_Unmovable(uint tile, byte flags)
{
byte m5 = _map5[tile];
@ -386,4 +391,5 @@ const TileTypeProcs _tile_type_unmovable_procs = {
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Unmovable, /* get_slope_tileh_proc */
};

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@ -441,6 +441,11 @@ uint GetSlopeZ_Water(TileInfo *ti)
return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
}
uint GetSlopeTileh_Water(TileInfo *ti)
{
return ti->tileh;
}
static void GetAcceptedCargo_Water(uint tile, AcceptedCargo *ac)
{
/* not used */
@ -608,5 +613,6 @@ const TileTypeProcs _tile_type_water_procs = {
NULL, /* get_produced_cargo_proc */
VehicleEnter_Water, /* vehicle_enter_tile_proc */
NULL, /* vehicle_leave_tile_proc */
GetSlopeTileh_Water, /* get_slope_tileh_proc */
};