mirror of https://github.com/OpenTTD/OpenTTD.git
Codechange: Apply coding style
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058f13bdf9
commit
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@ -42,7 +42,7 @@ class BuildObjectWindow : public Window {
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int line_height; ///< The height of a single line.
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int info_height; ///< The height of the info box.
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Scrollbar* vscroll; ///< The scrollbar.
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Scrollbar *vscroll; ///< The scrollbar.
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static Listing last_sorting; ///< Default sorting of #GUIObjectClassList.
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static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList.
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@ -114,7 +114,7 @@ public:
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ResetObjectToPlace();
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this->vscroll->SetCount((int) this->object_classes.size());
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this->vscroll->SetCount((int)this->object_classes.size());
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EnsureSelectedObjectClassIsVisible();
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@ -122,7 +122,7 @@ public:
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}
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/** Sort object classes by class name. */
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static bool NameSorter(const ObjectClass *const& a, const ObjectClass *const& b)
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static bool NameSorter(const ObjectClass * const &a, const ObjectClass * const &b)
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{
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char buffer_a[DRAW_STRING_BUFFER];
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GetString(buffer_a, a->name, lastof(buffer_a));
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@ -134,7 +134,7 @@ public:
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}
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/** Filter object classes by class name. */
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static bool CDECL TagNameFilter(const ObjectClass *const* oc, StringFilter& filter)
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static bool CDECL TagNameFilter(const ObjectClass * const *oc, StringFilter &filter)
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{
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char buffer[DRAW_STRING_BUFFER];
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GetString(buffer, (*oc)->name, lastof(buffer));
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@ -180,7 +180,7 @@ public:
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* result of starting a new game without the corresponding NewGRF. */
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bool available = false;
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for (uint i = 0; ObjectClass::GetClassCount(); ++i) {
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ObjectClass* objclass = ObjectClass::Get((ObjectClassID)i);
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ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
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if (objclass == _selected_object_class) {
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available = true;
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break;
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@ -588,11 +588,11 @@ public:
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Listing BuildObjectWindow::last_sorting = { false, 0 };
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Filtering BuildObjectWindow::last_filtering = { false, 0 };
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BuildObjectWindow::GUIObjectClassList::SortFunction* const BuildObjectWindow::sorter_funcs[] = {
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BuildObjectWindow::GUIObjectClassList::SortFunction * const BuildObjectWindow::sorter_funcs[] = {
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&NameSorter,
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};
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BuildObjectWindow::GUIObjectClassList::FilterFunction* const BuildObjectWindow::filter_funcs[] = {
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BuildObjectWindow::GUIObjectClassList::FilterFunction * const BuildObjectWindow::filter_funcs[] = {
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&TagNameFilter,
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};
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