Codechange: move hostnames in settings to std::string

This commit is contained in:
rubidium42 2021-04-27 21:10:11 +02:00 committed by rubidium42
parent c73d64adf9
commit cc6c078dec
5 changed files with 13 additions and 11 deletions

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@ -893,13 +893,13 @@ DEF_CONSOLE_CMD(ConNetworkReconnect)
break; break;
} }
if (StrEmpty(_settings_client.network.last_joined)) { if (_settings_client.network.last_joined.empty()) {
IConsolePrint(CC_DEFAULT, "No server for reconnecting."); IConsolePrint(CC_DEFAULT, "No server for reconnecting.");
return true; return true;
} }
/* Don't resolve the address first, just print it directly as it comes from the config file. */ /* Don't resolve the address first, just print it directly as it comes from the config file. */
IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined); IConsolePrintF(CC_DEFAULT, "Reconnecting to %s ...", _settings_client.network.last_joined.c_str());
return NetworkClientConnectGame(_settings_client.network.last_joined, playas); return NetworkClientConnectGame(_settings_client.network.last_joined, playas);
} }

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@ -824,7 +824,7 @@ void NetworkClientJoinGame()
NetworkDisconnect(); NetworkDisconnect();
NetworkInitialize(); NetworkInitialize();
strecpy(_settings_client.network.last_joined, _network_join.connection_string.c_str(), lastof(_settings_client.network.last_joined)); _settings_client.network.last_joined = _network_join.connection_string;
_network_join_status = NETWORK_JOIN_STATUS_CONNECTING; _network_join_status = NETWORK_JOIN_STATUS_CONNECTING;
ShowJoinStatusWindow(); ShowJoinStatusWindow();

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@ -828,7 +828,7 @@ public:
void OnQueryTextFinished(char *str) override void OnQueryTextFinished(char *str) override
{ {
if (!StrEmpty(str)) { if (!StrEmpty(str)) {
strecpy(_settings_client.network.connect_to_ip, str, lastof(_settings_client.network.connect_to_ip)); _settings_client.network.connect_to_ip = str;
NetworkAddServer(str); NetworkAddServer(str);
NetworkRebuildHostList(); NetworkRebuildHostList();
} }
@ -1556,7 +1556,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
strecpy(_settings_client.network.last_joined, ngl->connection_string.c_str(), lastof(_settings_client.network.last_joined)); _settings_client.network.last_joined = ngl->connection_string;
NetworkQueryLobbyServer(ngl->connection_string); NetworkQueryLobbyServer(ngl->connection_string);

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@ -269,7 +269,7 @@ struct NetworkSettings {
bool server_advertise; ///< advertise the server to the masterserver bool server_advertise; ///< advertise the server to the masterserver
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client) char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
std::string default_company_pass; ///< default password for new companies in encrypted form std::string default_company_pass; ///< default password for new companies in encrypted form
char connect_to_ip[NETWORK_HOSTNAME_PORT_LENGTH]; ///< default for the "Add server" query std::string connect_to_ip; ///< default for the "Add server" query
char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers char network_id[NETWORK_SERVER_ID_LENGTH]; ///< network ID for servers
bool autoclean_companies; ///< automatically remove companies that are not in use bool autoclean_companies; ///< automatically remove companies that are not in use
uint8 autoclean_unprotected; ///< remove passwordless companies after this many months uint8 autoclean_unprotected; ///< remove passwordless companies after this many months
@ -281,7 +281,7 @@ struct NetworkSettings {
Year restart_game_year; ///< year the server restarts Year restart_game_year; ///< year the server restarts
uint8 min_active_clients; ///< minimum amount of active clients to unpause the game uint8 min_active_clients; ///< minimum amount of active clients to unpause the game
bool reload_cfg; ///< reload the config file before restarting bool reload_cfg; ///< reload the config file before restarting
char last_joined[NETWORK_HOSTNAME_PORT_LENGTH]; ///< Last joined server std::string last_joined; ///< Last joined server
bool no_http_content_downloads; ///< do not do content downloads over HTTP bool no_http_content_downloads; ///< do not do content downloads over HTTP
}; };

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@ -3970,9 +3970,10 @@ def = nullptr
proc = UpdateClientConfigValues proc = UpdateClientConfigValues
cat = SC_BASIC cat = SC_BASIC
[SDTC_STR] [SDTC_SSTR]
var = network.connect_to_ip var = network.connect_to_ip
type = SLE_STRB type = SLE_STR
length = 0
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = nullptr def = nullptr
@ -4075,9 +4076,10 @@ guiflags = SGF_NETWORK_ONLY
def = false def = false
cat = SC_EXPERT cat = SC_EXPERT
[SDTC_STR] [SDTC_SSTR]
var = network.last_joined var = network.last_joined
type = SLE_STRB type = SLE_STR
length = 0
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = """" def = """"
cat = SC_EXPERT cat = SC_EXPERT